<!--quoteo(post=330764:date=Jun 19 2009, 03:33 PM:name=Zalioth)--><div class='quotetop'>QUOTE (Zalioth @ Jun 19 2009, 03:33 PM) <a href="index.php?act=findpost&pid=330764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry I didn't see those "free" ones XDD, I downloaded the others and I'm interested in everything, not just retexturing <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

:" border="0" alt="laugh.gif" /> . Anyway, I agree with you, with this "not so modular" engine it's best to keep things together, otherwise it will end up implying having to modify sets of code lines to add a single mod without breaking the former ones you could have...<!--QuoteEnd--></div><!--QuoteEEnd-->Have a look at the VERY old PotC Mod Patch Utilities: <a href="http://forum.piratesahoy.net//index.php?autocom=downloads&showfile=23" target="_blank">http://forum.piratesahoy.net//index.php?au...amp;showfile=23</a>
That was intended to install different mods without actually overwriting each other. Used to work pretty well.
Though putting everything together in one modpack would be preferrable, it might still be worth considering using this old tool again. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

" border="0" alt="wink.gif" />
<!--quoteo(post=330764:date=Jun 19 2009, 03:33 PM:name=Zalioth)--><div class='quotetop'>QUOTE (Zalioth @ Jun 19 2009, 03:33 PM) <a href="index.php?act=findpost&pid=330764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So agreed, sorry about my confusion. [...] Once I'm done with that exam I shall have more free time and organise everything accordingly.<!--QuoteEnd--></div><!--QuoteEEnd-->No worry, no hurry. I'm just voicing a thought for the future; for now, there's no "problem" yet. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="

" border="0" alt="no.gif" />
<!--quoteo(post=330764:date=Jun 19 2009, 03:33 PM:name=Zalioth)--><div class='quotetop'>QUOTE (Zalioth @ Jun 19 2009, 03:33 PM) <a href="index.php?act=findpost&pid=330764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And it would be great to start helping you guys in any big project you have related to COAS ^^.<!--QuoteEnd--></div><!--QuoteEEnd-->Well, *we* won't start on CoAS any time soon, since we first agreed to finish PotC Build 14, which will still take quite a while.
But since PotC is so similar to CoAS, we can already support the new modders for CoAS. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
<!--quoteo(post=330764:date=Jun 19 2009, 03:33 PM:name=Zalioth)--><div class='quotetop'>QUOTE (Zalioth @ Jun 19 2009, 03:33 PM) <a href="index.php?act=findpost&pid=330764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->to be honest I'm just having some fun right now between my AI studying sessions.<!--QuoteEnd--></div><!--QuoteEEnd-->AI? Game AI? Or non-game AI? Non-game AI makes me a bit nervous. I tend to work with computers quite a bit and I've seen them do such stupid and unintentional things when they apparently "just do as they're told" that I cannot even dare to contemplate what'll happen if they start messing around on their own accord! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

" border="0" alt="piratesing.gif" />