Hey all,
First of all great work on the mod all you modders! truly excellent work.
I have a problem I have found and read that it a known bug on some non stock ships that cannons can't be removed and they duplicate, they also can't be fixed. Now I have just swapped out of ships with this problem until I was happy with a ship that didn't suffer from the bug.
But now I am a bit stuck, after a good many hours of play I finally capped the Flying Dutchman and am more than happy with the ship except that it too suffers from the cannon bug.
Is there a way I can fix this for my installation. I appreciate that a patch is forthcoming that will fix this but would like to do it now
As I understand I will have to edit some text file, ships_init.c? then re init, (blank button on options screen (I do definitely have 3.1.5)) then use the debug to grant myself an unbugged Flying Dutchman, swap into it, sink the old and sail away. Is it possible someone can give me the details of this pretty pretty please?
First of all great work on the mod all you modders! truly excellent work.
I have a problem I have found and read that it a known bug on some non stock ships that cannons can't be removed and they duplicate, they also can't be fixed. Now I have just swapped out of ships with this problem until I was happy with a ship that didn't suffer from the bug.
But now I am a bit stuck, after a good many hours of play I finally capped the Flying Dutchman and am more than happy with the ship except that it too suffers from the cannon bug.
Is there a way I can fix this for my installation. I appreciate that a patch is forthcoming that will fix this but would like to do it now

As I understand I will have to edit some text file, ships_init.c? then re init, (blank button on options screen (I do definitely have 3.1.5)) then use the debug to grant myself an unbugged Flying Dutchman, swap into it, sink the old and sail away. Is it possible someone can give me the details of this pretty pretty please?