Hello everyone!
I'd like to first congratulate the people keeping this forum - it has a very modern and slick feel to it, despite its thematic.
I've played CoaS on and off ever since it first appeared. And before that I had played Carribean Tales, multiple times. Sadly, in CoaS, due to the many bugs and missing quest information, I was unable to finish many quests.
But now I'm back at it, ready to start anew. I will need, however, a few indications about how to properly setup a new game.
I have downloaded and installed the large (2.57 GB) archive for the GOF 1.2 Full release, extracted it over the contents of a normal CaoS installation, then also deployed the 1.0 patch. Can you please confirm it is, indeed, the latest version of Gentlemen of Fortune?
I also have some questions about this bundle of mods. Last time an update was about to take place, a new feature was to be implemented, allowing one to save his officers (cheat the death, I think its name was). Has this been implemented?
Are enemies surrendering now? Also, si there any way to bind feint to a specific, single key, rather than having to press shift to toggle it?
And the absolute final question: game difficulty and experience accrue rate, as well as sea encounters. I remember playing last on the middle setting with encounters, and sometimes they were too many. Are few encounters...too few? and is there a way of changing this after starting a new game?
Similarly, the issue with accruing experience is that sometimes it feels too fast (and negate the importance of powerful weapons, such as the one you can get in the Austin quest). But if it's too slow, it'll take a million years to get to the bigger ships. A fast experience rate will also mean that while you level up, your officers won't, which means having to change them - I dislike that, especially seeing as how I can get myself a full squad of movie stars, and they'll get left behind while I forge ahead.
I don't really mind grinding a lot in order to get in a better ship, but while experience related to seafaring seemed to come up really fast, from sinking enemies, fighting experience, with melee weapons and guns was fairly hard to come by. Also, I remember growing up in levels, but not in maritime skill.
Can this be fixed? What difficulty and experience rate have you found to your liking ?
As a final note, I have only ever played with Peter Blood. I used to scummsave right before killing the captain of the spanish frigate, in order to get better stats. Has savescumming been fixed, or are stats still randomly rolled (I liked the idea of savescumming for better stats)?
I apologize for the long post, and thank you for your insight.
Edit: I saw a mention of TAGES drivers around the forum. What is their purpose? The game seems to run just fine on my machine.
I'd like to first congratulate the people keeping this forum - it has a very modern and slick feel to it, despite its thematic.
I've played CoaS on and off ever since it first appeared. And before that I had played Carribean Tales, multiple times. Sadly, in CoaS, due to the many bugs and missing quest information, I was unable to finish many quests.
But now I'm back at it, ready to start anew. I will need, however, a few indications about how to properly setup a new game.
I have downloaded and installed the large (2.57 GB) archive for the GOF 1.2 Full release, extracted it over the contents of a normal CaoS installation, then also deployed the 1.0 patch. Can you please confirm it is, indeed, the latest version of Gentlemen of Fortune?
I also have some questions about this bundle of mods. Last time an update was about to take place, a new feature was to be implemented, allowing one to save his officers (cheat the death, I think its name was). Has this been implemented?
Are enemies surrendering now? Also, si there any way to bind feint to a specific, single key, rather than having to press shift to toggle it?
And the absolute final question: game difficulty and experience accrue rate, as well as sea encounters. I remember playing last on the middle setting with encounters, and sometimes they were too many. Are few encounters...too few? and is there a way of changing this after starting a new game?
Similarly, the issue with accruing experience is that sometimes it feels too fast (and negate the importance of powerful weapons, such as the one you can get in the Austin quest). But if it's too slow, it'll take a million years to get to the bigger ships. A fast experience rate will also mean that while you level up, your officers won't, which means having to change them - I dislike that, especially seeing as how I can get myself a full squad of movie stars, and they'll get left behind while I forge ahead.
I don't really mind grinding a lot in order to get in a better ship, but while experience related to seafaring seemed to come up really fast, from sinking enemies, fighting experience, with melee weapons and guns was fairly hard to come by. Also, I remember growing up in levels, but not in maritime skill.
Can this be fixed? What difficulty and experience rate have you found to your liking ?
As a final note, I have only ever played with Peter Blood. I used to scummsave right before killing the captain of the spanish frigate, in order to get better stats. Has savescumming been fixed, or are stats still randomly rolled (I liked the idea of savescumming for better stats)?
I apologize for the long post, and thank you for your insight.
Edit: I saw a mention of TAGES drivers around the forum. What is their purpose? The game seems to run just fine on my machine.