Okay... Dialog fix:
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDouwesen Citizen_Dialog.c(199): // <-- RobC/A_S 'smiths
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDouwesen Citizen_Dialog.c(250): // <-- RobC/A_S 'smiths
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSfalaise de fleur citizen_dialog.c(209): // <-- RobC/A_S 'smiths
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRedmond Citizen_dialog.c(257): // <-- RobC/A_S 'smiths
Change <span style='color:red'><-- RobC/A_S 'smiths'</span>
This fixes the one in Redmond, at least, got in to talk to him and do a transaction. Nice work, Alan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="

" border="0" alt="onya.gif" />
Some angles of camera, you lose the texture on the model (cannon, swords) but on the whole, shaping up nicely!
Also found that the smith on Conceicao is missing:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programTowntable.c
Line ....: 50
Type ....: RUNTIME ERROR
Error ...: null ap
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2004.11.13 20:11:08
Build file : 2004.01.26 17:58:54
Local CRC : b4541c13
Build CRC : 8c85ca9c
-----------------------------------------------------------
File ....: programTowntable.c
Line ....: 50
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2004.11.13 20:11:08
Build file : 2004.01.26 17:58:54
Local CRC : b4541c13
Build CRC : 8c85ca9c
-----------------------------------------------------------
File ....: programTowntable.c
Line ....: 50
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2004.11.13 20:11:08
Build file : 2004.01.26 17:58:54
Local CRC : b4541c13
Build CRC : 8c85ca9c
-----------------------------------------------------------
File ....: programTowntable.c
Line ....: 64
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 2
Status ..: File is newer as the file from build
Local file : 2004.11.13 20:11:08
Build file : 2004.01.26 17:58:54
Local CRC : b4541c13
Build CRC : 8c85ca9c
-----------------------------------------------------------
File ....: programTowntable.c
Line ....: 64
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 2
Status ..: File is newer as the file from build
Local file : 2004.11.13 20:11:08
Build file : 2004.01.26 17:58:54
Local CRC : b4541c13
Build CRC : 8c85ca9c
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 50
null ap
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 64
null ap
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: towns
RUNTIME ERROR - file: Towntable.c; line: 64
null ap
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 304
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=120.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=120.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
Number of locations: 304
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=120.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=120.)
!!! Reload to 183
LoadLocation(ref loc) Conceicao_port
WARNING!!! Town name Conceicao not found
WARNING!!! Town name Conceicao not found
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade25
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 183
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 298
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Con_blacksmith
LocLoadShips: Can't find Location.locators.ships in location: Con_blacksmith
CreateCharacter -> character can invalide model(blacksmith2) or animation(man)
Can't create character: Con_blacksmith
ItemLogic: On load location Con_blacksmith
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 298
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Con_blacksmith
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload18 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 187
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Store
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Store
ItemLogic: On load location Conceicao_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 187
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
CHANGE REP FOR PLAYER: 1 x2
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 298
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Con_blacksmith
LocLoadShips: Can't find Location.locators.ships in location: Con_blacksmith
CreateCharacter -> character can invalide model(blacksmith2) or animation(man)
Can't create character: Con_blacksmith
ItemLogic: On load location Con_blacksmith
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 298
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Con_blacksmith
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 184
reload_island_index = -1
reload_location_index = 298
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Con_blacksmith
LocLoadShips: Can't find Location.locators.ships in location: Con_blacksmith
CreateCharacter -> character can invalide model(blacksmith2) or animation(man)
Can't create character: Con_blacksmith
ItemLogic: On load location Con_blacksmith
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 298
reload_island_index = -1
reload_location_index = 184
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Con_blacksmith
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol3
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 161548136 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resourcefoamlocationstown_ConceicaoportConceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resourcefoamlocationstown_ConceicaoportConceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
resourcemodelscharactersblacksmith2.gm: can't open geometry file
Character model 'charactersblacksmith2' not loaded
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
resourcemodelscharactersblacksmith2.gm: can't open geometry file
Character model 'charactersblacksmith2' not loaded
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
resourcemodelscharactersblacksmith2.gm: can't open geometry file
Character model 'charactersblacksmith2' not loaded
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127<!--c2--></div><!--ec2-->Basically you walk into his shop and he's not there. I was going to truncate this log until I saw there were so many errors reported specific to the problem...
There may be others but these are all I've found so far. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

" border="0" alt="smile.gif" />