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rum and wheat

mark

Landlubber
what files do I need to modify if I want to modify the mod that reduces your amount of rum and wheat everyday?
 
PROGRAM\InternalSettings.h:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// For wheat and rum, the button will buy this many days' worth of wheat, or rum, for your current crew size.
// Note that this is for /double/ rum rations; so normally set this to half the number of days' worth of rum.
#define WHEAT_DAYS                    30.0         // FLOAT - suggested wheat_per: 30.0
#define RUM_DAYS                    15.0         // FLOAT - suggested rum_per: 15.0, 30 days at normal rum rations.<!--c2--></div><!--ec2-->
 
sorry, I forgot to say that I want to actually look at/mess with the c code that carries this function out. I have some ideas. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
The code you seek is in PROGRAM\WorldMap\DailyCrewUpdate.c. What kind of things did you have in mind? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

<!--quoteo(post=223561:date=Nov 28 2007, 01:37 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 28 2007, 01:37 PM) [snapback]223561[/snapback]</div><div class='quotemain'><!--quotec-->let me guess: adding fruit?<!--QuoteEnd--></div><!--QuoteEEnd-->Fruit would be welcome. In that case we'd also need to add diseases that fruit can counter. Otherwise there'd not be much point in adding goods that can counter sickness. There's plenty of fun things that could be done on the changing of the day. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
very true. if it's added though, i think the seperate amounts needed should be decreased so the same total amount of cargo space is required.
 
yeah. I just want to experiment. Fruit sounds good and especially the sickness idea. I also wanted to add some new cargoes like water (I feel so bad only having rum for my crew) and salted meat which would be consumed by your crew. If water was added, then maybe rum would not be a necessity but would have a significant impact on the crew morale. Another thing I want to do is add livestock as a cargo and allow you by talking to your quartermaster to slaughter livestock and give your crew fresh meet for a boost in morale. I think I might try some other stuff too, but I'll just start small, especially with finals coming up.

I guess with the slaughtering livestock thing I'll need to modify the dialog with officers. I'm really trying to do some of the things that I have mentioned before. Another thing I would like to do once I have gotten more familiar with the potc program is something I mentioned earlier: invite your officers and captains for dinner. You would of course need some kind of food that is better than the normal (maybe there could be options?) and you would need wine. I was thinking that you could all be sitting around the table and have conversation and based on how you converse your reputation and leadership stat would be affected. It would also be cool to be able to hire a steward who's level would affect how good the food is which would in turn affect the conversation.

There are probably a lot of other similar things I would like to add, but it will probably be a while before I can get much of it done. I'll just have to take it slow, and I'll probably have to keep asking you questions. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

And thanks for the file location again. Feel free to give any advice on what files/functions I'll need to edit or if you have any ideas or whatever.

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
I like your ideas. I would love if you could implement some of that. I especially like the dinner idea. Sounds similar to my old ideas of more player-to-officers and player-to-crew interaction. I'd love to make managing your ship more interesting. Without going into the annoying "micro management" territory, of course.
 
Also, "grog" was served (actually: ordered) on the ships, in order to keep the disease away from the sailors. Grog was a mix of water and ale <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Although, I am not sure of the historical correct timeline for "grog"...
 
While we're at it: In Maximus' most recent files, two new goods have been added: Food and Medications. Food replaces the use of wheat for the rations, leaving wheat as ordinary tradable good. I don't think Medications have an actual purpose yet.
 
<!--quoteo(post=223767:date=Nov 29 2007, 12:03 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Nov 29 2007, 12:03 PM) [snapback]223767[/snapback]</div><div class='quotemain'><!--quotec-->Also, "grog" was served (actually: ordered) on the ships, in order to keep the disease away from the sailors. Grog was a mix of water and ale <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Although, I am not sure of the historical correct timeline for "grog"...<!--QuoteEnd--></div><!--QuoteEEnd-->
For well over 300 years, Great Britain's Royal Navy issued a daily "tot" of Pusser's Rum to the crews of their ships - and always a double issue before battle and after victory! First introduced into the Navy in 1655 as a substitute for beer, by 1731, it was in general use.

And the name Pusser's? Nothing more than a corruption of the word "purser". On board ship, the purser was responsible for ship's stores - including the rum. Everything that came from the purser was called "Pusser's" -- and still is today. Hence the name Pusser's Rum!
 
it would seem to me that we could give the pursers role to the current quartermaster, if this would be implemented. it would give at least me a reason to hire them, cos i never do. i know there's a purser in the game you can get with a mission, but it would seem to me it has to be easier to be able to hand out the rum and fresh meat and such.

although i fear that if the rum would be handed out before battle and after victory i'd be through my stocks pretty soon! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
I would personally prefer to have the purser as another type of officer...
Maybe it's time to add new goods? Like salt, for exemple, that could be produced at Saint Martin.
 
well, as you can only have three officers with you at a time, having even more of them would simply mean more switching, which is just time consuming.
 
I would be more interested in changing the way the officers work somewhat. Your active officers are the ones that accompany you, so you should choose some strong men for this. ALL officers contribute their skill points to the sailing of the ship on those things that are relevant to their job. Cannoneers contribute cannons and accuracy skills, carpenters contribute the repair skill, etc. That way it would be more realistic and would remove the need to switch. Ah, if only somebody would be willing to try that... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
i'd most certainly like having that. all officers contributing their skills would be great. i sure hope it leaves room for passengers when i hire each type. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I think that the bosun should stop being the best at melee too so you don't have bosuns following you around everywhere. Maybe the first mate (maybe we could change the name to leiutinant (spelling?) or something because you don't really want more than one first mate do you? and the leiutinants were the ones who usually followed the captain around when on shore) would accompany you and be the best fighters and leaders. Bosuns would still be good at fighting but would mainly be good at boarding and what? They mainly kept the crew organized and disciplined... hmmmm
 
Like I suggested many, many posts earlier, allowing the crew to eat fruits (and drink wine) could, for example, increase morale <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> (even without adding diseases)
 
I still think we should add livestock and allow you to slaughter it for dinner for the crew to increase morale (fresh meat). It harkens back to the C.S. Forester novels of Horatio Hornblower (in my opinion slightly more enjoyable reads than O'Brien mainly because O'Brien is so wordy and long-winded, plus I just like Forester's writing period, even his nonfiction. Don't get me wrong though, "Master and Commander" is still one of my favorite books. O'Brien does bring you onto another level of experiencing shipboard life that I think is pretty much unique to him). Maybe one of these days I'll get around to it or someone else can do it if they want. If I have time over the break, I'll see about it and maybe looking at what I can do about dining with the officers.
 
<!--quoteo(post=223924:date=Dec 1 2007, 01:17 AM:name=Lord Perfect)--><div class='quotetop'>QUOTE(Lord Perfect @ Dec 1 2007, 01:17 AM) [snapback]223924[/snapback]</div><div class='quotemain'><!--quotec-->in my opinion slightly more enjoyable reads than O'Brien mainly because O'Brien is so wordy and long-winded<!--QuoteEnd--></div><!--QuoteEEnd-->I agree. I bought the first Master & Commander book, but have so far been unable to get through it because there's <i>sooo</i> many sailor terms being used that I can hardly understand what's being said. But Hornblower I can read just fine. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
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