Ahoy !
well with the new version i start to try the character system but what is the de difference between the 5 class we can choose ?
i tested different starting but all i can say is:
=> starting points are randomly given (between 1 and 5 points)
=> starting % are randomly given (and i dont see class affecting it)
all i see when i change class is a green "V" near 2 skills
i found in code (in choose_character.c)
but in game can we really see difference ? for example as merchant i can see really low % (under 20%) of sailing. however merchant must have a bonus in sailing
1) so what exactly does the 5 choosable class ?
2) what the green "V" near some skills means ?
3) what the % means ? is it just to show about how much % we have before next point ?
well with the new version i start to try the character system but what is the de difference between the 5 class we can choose ?
i tested different starting but all i can say is:
=> starting points are randomly given (between 1 and 5 points)
=> starting % are randomly given (and i dont see class affecting it)
all i see when i change class is a green "V" near 2 skills
i found in code (in choose_character.c)
Code:
void SetCharacterSkillBonus(string playerType)
{
float curSpeed = makefloat(stf(SKILLS_UP_BONUS+100)/100);
CharBonusDifficulty = 1.0;
CharBonusLeadership = 1.0;
CharBonusFencing = 1.0;
CharBonusSailing = 1.0;
CharBonusAccuracy = 1.0;
CharBonusCannons = 1.0;
CharBonusGrappling = 1.0;
CharBonusRepair = 1.0;
CharBonusDefence = 1.0;
CharBonusCommerce = 1.0;
CharBonusSneak = 1.0;
switch(playerType)
{
case "Merchant": CharBonusSailing = curSpeed; CharBonusCommerce = curSpeed; break;
case "Military": CharBonusAccuracy = curSpeed; CharBonusDefence = curSpeed; break;
case "Adventurer": CharBonusFencing = curSpeed; CharBonusSneak = curSpeed; break;
case "Social climber": CharBonusLeadership = curSpeed; CharBonusRepair = curSpeed; break;
case "Corsair": CharBonusCannons = curSpeed; CharBonusGrappling = curSpeed; break;
}
SetBonusShow(SKILL_LEADERSHIP,CharBonusLeadership);
SetBonusShow(SKILL_FENCING,CharBonusFencing);
SetBonusShow(SKILL_SAILING,CharBonusSailing);
SetBonusShow(SKILL_ACCURACY,CharBonusAccuracy);
SetBonusShow(SKILL_CANNONS,CharBonusCannons);
SetBonusShow(SKILL_GRAPPLING,CharBonusGrappling);
SetBonusShow(SKILL_REPAIR,CharBonusRepair);
SetBonusShow(SKILL_DEFENCE,CharBonusDefence);
SetBonusShow(SKILL_COMMERCE,CharBonusCommerce);
SetBonusShow(SKILL_SNEAK,CharBonusSneak);
}
but in game can we really see difference ? for example as merchant i can see really low % (under 20%) of sailing. however merchant must have a bonus in sailing
1) so what exactly does the 5 choosable class ?
2) what the green "V" near some skills means ?
3) what the % means ? is it just to show about how much % we have before next point ?