• New Horizons on Maelstrom
    Maelstrom New Horizons


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searched everywhere but nothing about

agentad

Privateer
Storm Modder
Ahoy !

well with the new version i start to try the character system but what is the de difference between the 5 class we can choose ?

i tested different starting but all i can say is:

=> starting points are randomly given (between 1 and 5 points)
=> starting % are randomly given (and i dont see class affecting it)

all i see when i change class is a green "V" near 2 skills

i found in code (in choose_character.c)

Code:
void SetCharacterSkillBonus(string playerType)
{
float curSpeed = makefloat(stf(SKILLS_UP_BONUS+100)/100);
CharBonusDifficulty = 1.0;
CharBonusLeadership = 1.0;
CharBonusFencing = 1.0;
CharBonusSailing = 1.0;
CharBonusAccuracy = 1.0;
CharBonusCannons = 1.0;
CharBonusGrappling = 1.0;
CharBonusRepair = 1.0;
CharBonusDefence = 1.0;
CharBonusCommerce = 1.0;
CharBonusSneak = 1.0;
switch(playerType)
{
  case "Merchant": CharBonusSailing = curSpeed; CharBonusCommerce = curSpeed; break;
  case "Military": CharBonusAccuracy = curSpeed; CharBonusDefence = curSpeed; break;
  case "Adventurer": CharBonusFencing = curSpeed; CharBonusSneak = curSpeed; break;
  case "Social climber": CharBonusLeadership = curSpeed; CharBonusRepair = curSpeed; break;
  case "Corsair": CharBonusCannons = curSpeed; CharBonusGrappling = curSpeed; break;
}
SetBonusShow(SKILL_LEADERSHIP,CharBonusLeadership);
SetBonusShow(SKILL_FENCING,CharBonusFencing);
SetBonusShow(SKILL_SAILING,CharBonusSailing);
SetBonusShow(SKILL_ACCURACY,CharBonusAccuracy);
SetBonusShow(SKILL_CANNONS,CharBonusCannons);
SetBonusShow(SKILL_GRAPPLING,CharBonusGrappling);
SetBonusShow(SKILL_REPAIR,CharBonusRepair);
SetBonusShow(SKILL_DEFENCE,CharBonusDefence);
SetBonusShow(SKILL_COMMERCE,CharBonusCommerce);
SetBonusShow(SKILL_SNEAK,CharBonusSneak);
}

but in game can we really see difference ? for example as merchant i can see really low % (under 20%) of sailing. however merchant must have a bonus in sailing

1) so what exactly does the 5 choosable class ?
2) what the green "V" near some skills means ?
3) what the % means ? is it just to show about how much % we have before next point ?
 
3) yes.

As for your other points, i've found the inability to check what your careers do before you pick them rather annoying myself. It wasn't always this way, and i'm rather unsure of why it was removed to be honest.
 
I think the green tick shows which skills the player 'specialises' in because of their career choice. These skills level up faster than all the others.
 
I think the green tick shows which skills the player 'specialises' in because of their career choice. These skills level up faster than all the others.


Yes. I have played as a merchant and as an adventurer and the difference is noticeable.
 
oki thanks i think i will hold corsair ^^ (grappling power !)

but probably adventurer is the best for full rp story :D

i wanted one with melee and grappling ^^
 
why limitation? let the player chose witch skill he want to lvlup faster
u know in most rpgs u can chose a preset class or u can customize your class
so if possible (witch seems to be possible by editing the codes) add it
 
I see what you mean; it would be nice to allow the player to choose which two skills they want to specialise in.
I don't know how that would be achieved though, especially since the New Game interface would need to be modified quite a bit for this purpose.
 
ye thats what i though too, at the moment we can choose to give manually as stock potc (love this but the rp style is as awesome)

(corsair suit good me at the moment)
 
well why we dont use a external option program it only change some text files so it should not be that hard and it give us a lot of freedom, i know its very nice to have everything in the game all options and such, but one simple application that can change nearly anything in the mods would be a good temporary solution for a lot of things

sadly i dont know anything about programming so i cant do anything to help :S
 
Pirate_KK's Customize Character interface allows you to select the two skills yourself. We haven't been able to adapt that to Beta 2.2 yet though.
 
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