SeymourSan
Landlubber
I was starting a new game as an evil plundering git, and severely struggling to loot any of the nearby merchants with my pittiful class 7 ship with its tiny crew. Getting more and more frustrated by getting killed over and over.
I started thinking about how I would overcome the issue of superior enemies if it was me personally, and the idea struck me.
How about if, from the dock, you could send one of your officers to attempt to join the crew of a prospective target (much like what you do to the french ammo transport in the vanilla main quest.), in effect infiltrating thier ranks, and perhaps performing acts of sabotage?
For instance, how about if the "sleeper agent" could poison the crew? (spawn them with less health when you board them.) Or sabotage the weapon locker so that all of their weapons broke when they tried to defend themselves?
They could even attempt to steal gold right from the cargo hold perhaps.
Having not looked very far into the code yet, I'm not 100% sure of the possibility of this, but it doesn't seem to0 unrealistic to me.
Add the dialogue to the officer chat, and then the chances of success are based on the officer's luck/streetwiseness. If he fails, he is captured/ killed. If he succeds, put the effect in place. What do you guys think?
I would love to write this mod myself, as it is exactly the sort of thing I like in this game, but I would obviously need a lot guidance. :mm
Let me know if you guys would be interested in this sort of feature, and if you think it is plausable.
Cheers
Seymour.

I started thinking about how I would overcome the issue of superior enemies if it was me personally, and the idea struck me.
How about if, from the dock, you could send one of your officers to attempt to join the crew of a prospective target (much like what you do to the french ammo transport in the vanilla main quest.), in effect infiltrating thier ranks, and perhaps performing acts of sabotage?
For instance, how about if the "sleeper agent" could poison the crew? (spawn them with less health when you board them.) Or sabotage the weapon locker so that all of their weapons broke when they tried to defend themselves?
They could even attempt to steal gold right from the cargo hold perhaps.
Having not looked very far into the code yet, I'm not 100% sure of the possibility of this, but it doesn't seem to0 unrealistic to me.
Add the dialogue to the officer chat, and then the chances of success are based on the officer's luck/streetwiseness. If he fails, he is captured/ killed. If he succeds, put the effect in place. What do you guys think?
I would love to write this mod myself, as it is exactly the sort of thing I like in this game, but I would obviously need a lot guidance. :mm
Let me know if you guys would be interested in this sort of feature, and if you think it is plausable.

Cheers
Seymour.