I just captured a light pinnace and when I tried to sell it in a shipyard they wanted me to pay them $6,000! I repaired it for $12,000 and its value rose to $5,000. What is going on?
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@Levis, is any of that intentional?A good quartermaster will also help but he must be one of your active companions for full effect. I know the "Trustworthy" perk doesn't work unless he's actively with you (*), and "Basic Commerce" and "Advanced Commerce" probably don't work either. [...]
(*) If he's not with me, I can't sell contraband goods at the store. If he is with me, I can. It makes sense - he's the one the storekeeper trusts, not you. And he has to be there in person to do all the haggling, so it's reasonable if "Basic Commerce" and "Advanced Commerce" only work when he's there in the shop.
To equip an officer, stand in front of him and press "Enter". You should get a row of icons, one of which is two interlinked arrows; this lets you exchange items with the officer. If you give the officer a better sword or gun than those which he is already carrying, he will use them. You can also give him armour and medical supplies.well, i see i didnt have the fix file. but the quartermaster part i find it difficult. maybe just my luck, but i rarely find officers in taverns, so to find specific one is a hard taskand if i make them active, they fight in battles, and i loose them often even when against weaker ships. lost gibs, which i wanted to keep, but i dont like loading games. i put loads of stuff in weapon locker, and my losses are smal, for regular sailors. but with officers a different story. they go up infront, leaving me behind and there is not much i can do to help in the fight
The officers you have with you contribute theire perks to you and contribute theire skills depending on theire role.@Levis, is any of that intentional?
As far as I always understood, your three "active" officers should make absolutely no difference on skills and abilities.![]()
ONLY the officers in your shore party? If so, we would have gone backwards in functionality as in Beta 3.2 ALL officers in your passengers list were checked.The officers you have with you contribute theire perks to you and contribute theire skills depending on theire role.
ONLY the officers in your shore party? If so, we would have gone backwards in functionality as in Beta 3.2 ALL officers in your passengers list were checked.
That is also what I would prefer so that you can use your shore party purely for assistance in fights and do not need to either send your carpenter into battle or keep swapping officers in and out of your shore party.![]()
To equip an officer, stand in front of him and press "Enter". You should get a row of icons, one of which is two interlinked arrows; this lets you exchange items with the officer. If you give the officer a better sword or gun than those which he is already carrying, he will use them. You can also give him armour and medical supplies.
None of which will help him if he has poor Melee skill or is lacking the fencing-related perks. So keep him out of trouble. Stand in front of him and press Space, then you should be able to talk to him via a list of basic things to say. Click "About you", then "Why don't you sit out the next boarding". He's still at risk if you run into trouble on land but he won't follow you into boarding actions or dungeons.
Some officers have good Melee skill and perks to start with - First Mates, for a start. If you equip them properly, they are a lot of help in boarding actions. Also, as you fight, your Melee skill gradually builds up, and, even more gradually, so does that of your active officers - your training rubs off on them. They also gain experience points, both from their own fights and more slowly from yours, and when they gain a level they gain points to put in perks, just as you do. When you think an officer whom you told to sit out the next boarding is ready for combat, you can talk to him again, click "About you", then "Next time we board, you're coming with me". After sitting around for a long time, my own quartermaster finally gained enough Melee skill and a few of the combat perks, and has now participated in a few boardings and lived to tell the tale!
Ah, that sounds better. Doesn't explain @Grey Roger's observation though that some perks only take effect for officers in your shore party and others do not.Uhm...wait I mean all passengers. Except the ones on another ship and the ones captaining an other ship
Those aren't his observations. He is just explaining how things would be really. What he says has nothing to do with the game ....Ah, that sounds better. Doesn't explain @Grey Roger's observation though that some perks only take effect for officers in your shore party and others do not.
While that may seem right from a gameplay point of view, I do not think that was ever intentional from the coding side.![]()
He did say he observed that effect in the game:Those aren't his observations. He is just explaining how things would be really. What he says has nothing to do with the game ....
He is also saying that he doesn't mind, since it makes sense to him.A good quartermaster will also help but he must be one of your active companions for full effect. I know the "Trustworthy" perk doesn't work unless he's actively with you (*), and "Basic Commerce" and "Advanced Commerce" probably don't work either.
[...]
(*) If he's not with me, I can't sell contraband goods at the store. If he is with me, I can.