The Builds seem to have been becoming increasingly unstable, especially with the Build 14 Alpha 7 and Alpha 7 Plus versions. Not to mention my current personal testversion which is so buggy I couldn't possibly think to release it to the public. Therefore it is about time to do something serious about it. Not random messing around, but a focused bughunting effort by a dedicated bunch of people.
The idea is to take a stablish game version (eg Build 13 Full), then add all subsequent mods on top one by one, testing with the addition of each new batch of mods. That way we would find out which mods cause which bugs and will hopefully allow us to pinpoint what is wrong.
Probably we should start with testing Build 13 Full, then Update 3 to make sure these game versions work as well as they should. Then we will add the newer mods in order of chance that they might cause bugs. So first we would then add ships, characters and new locations. Second it will be the quest. Then it'll be the other mods.
It might help if various bugtesters focus on different aspects of the game to make sure we cover as much ground as possible in as short an amount of time as possible. Considering that we want to get this whole thing done on a relatively short notice, we will probably need to make a new test version every couple of days or every week.
Everybody is welcome to join in, even if you can't be as dedicated as everybody. All testing is welcome.
<b>We will need the following:</b>
1) A person to make the test versions
2) Several people willing to spend their time to playtest the various test versions
3) Ideas on how to make this effort work as effectively, quickly and good as possible
So please post here if you want to join the bugfinding team or if you have any questions, comments and suggestions.
The idea is to take a stablish game version (eg Build 13 Full), then add all subsequent mods on top one by one, testing with the addition of each new batch of mods. That way we would find out which mods cause which bugs and will hopefully allow us to pinpoint what is wrong.
Probably we should start with testing Build 13 Full, then Update 3 to make sure these game versions work as well as they should. Then we will add the newer mods in order of chance that they might cause bugs. So first we would then add ships, characters and new locations. Second it will be the quest. Then it'll be the other mods.
It might help if various bugtesters focus on different aspects of the game to make sure we cover as much ground as possible in as short an amount of time as possible. Considering that we want to get this whole thing done on a relatively short notice, we will probably need to make a new test version every couple of days or every week.
Everybody is welcome to join in, even if you can't be as dedicated as everybody. All testing is welcome.
<b>We will need the following:</b>
1) A person to make the test versions
2) Several people willing to spend their time to playtest the various test versions
3) Ideas on how to make this effort work as effectively, quickly and good as possible
So please post here if you want to join the bugfinding team or if you have any questions, comments and suggestions.