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Bump.
Well, so far only solution i found is to change speed rates for all ships in Ship_init.c, but that is not what i was looking for.
I think that is your only solution frankly.
Now, I notice you talked about the speed multiplier. I would like that to be boosted as well. On land we can go 3x faster than normal speed. At sea we can go 8x faster. If I knew how to boost it even more like in POTC I would.
POTC can go 24x faster if memory serves. Is that what you want? If so we might be able to look into this some more as it may be possible.
// Apply arcade mode
if (iArcadeSails == 1)
{
//arCharShip.MaxSpeedZ = 6.0 * stf(arCharShip.MaxSpeedZ);
arCharShip.MaxSpeedZ = (2.5 * stf(arCharShip.MaxSpeedZ));
arCharShip.MaxSpeedY = (2.0 * stf(arCharShip.MaxSpeedY));
}
else
{
//arCharShip.MaxSpeedY = 0.75 * stf(arCharShip.MaxSpeedY);
arCharShip.MaxSpeedZ = (1.0 * stf(arCharShip.MaxSpeedZ));
}
It does that in CoAS? Wow. Pretty sure PotC didn't have that. Indeed I don't quite see the need for something like that either. Just complicates things.BTW one observation I've had in crashing battles (especially on saves) is that your masts are worth weight and when you lose one - your ship pops up a little....that sudden jerk upwards often crashes the game when you have many ships losing masts. I always wished we could find the numbers that assigned weight to masts and just zero it out so that we would never have that up/down shift in position that the game does not seem to like very much.