<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" /> Ok, the main idea is this: I saw a brig in POTC post build mod 12 whitch had a rudder wheel (forgive my english, if this isnt the real name for it)
I think, it could be possible, to STEEEEAL the vertexes of this wheel, and put it to ALL the ship models, (maybe dont need collision detection, the corvettes last mast didnt has any already)
except the little ships, and the ones that already have rudder poles. (okay, maybe not poles, but straight wooden things, what u can use to pull, push, and make the ship turn.... <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" /> ) so, give the wheel to almost all the models, which need it. Imagine, what feeling could it have, to change view, and stand behind the wheel... For me it could be like heaven... SO! If anyone want to help me, and send me the exact name of that ship model, what had the wheel, it could be nice.
or, if someone knows better the ship modelling, ( hehe, im beginner ) just start to add the wheels, yippee! To the models. And send some infos how can I help with the rest. So? What do you think?
!!!If maybe the modeller of that beautiful ship reads this: Nice work!!! I hope, U dont mind, about the wheel, or please, help to make all the models "wheeled". Im not experienced with texturing, so it can be a problem.
Dan the Lunatic Wolf, Captain of the 'Black Wolf' pirate corvette. (yea, too mutch wolves...)
"Dránnkk or sóber, I ken outsail any stinkin' englishmann!!! (-hic...-)" <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
------------------------------------------------------------------------------------------------------------------------
The other thing, is CHARACTER modelling 3d! I finally made a ... Kind a mod.
Hes a character, and I have some minor problem with him. I used Inez's tool, to change the head, and after that ( after 2 days experimenting with file conversions, and several lock ups...... ) I realized, if I first make the gm raise hands, then convert into wrl with the tool, then modify it in max, to erase the holes by grabbing, moving vertexes, THEN I export it to 3ds, and open it with milkshape, and from milkshape i save it wrl again, and i open it with the tool, hit 'raise hands' to make the model right next to the skeleton, then hit unbind, then bind, and, yet, I simply rename the model to Blaze_NB.gm ( because i purchased it my last save ) and in the game I wear the blaze_nb outfit,
its.... works somehow.
WHy i made it so complicated: If i simply convert gm to wrl then open with max 7 and export back wrl, the wrl file becomes 500kb, and the gm becomes 244kb, and when i load it, it shuts down the game after 30 seconds of gameplay.... I tried EVERY type of settings, in the export and import... Wont work.
I did read all the infor for the tool, but they wont work, maybe because I use max 7?
and the only way to work, (somehow stick to the bones finally, show original texture, and dont shut down the game, and produce some model, whitch dont kills the game's atmosfere in the first sight) is above...
My problems: please, download my gm, and use it somehow, ( I regurally exchange poor blaze_nb then wear it... ) and make an officer use it, to see it from front: the jaw and the lower part of the earring are... sticked to the neck, so the guy show... Interesting characteristics, when turn his head.
The other problem: after I used the new outfit: when i try to save: I can, but after the save the save window remains, only without icons, i can f1 then escape and go back to the game, and my saved game work properly, i can load it.
Dan the Lunatic Wolf, Captain of the 'Black Wolf' pirate corvette. (yea, too mutch wolves...)
"Dránnkk or sóber, I ken outsail any stinkin' englishmann!!! (-hic...-)"

I think, it could be possible, to STEEEEAL the vertexes of this wheel, and put it to ALL the ship models, (maybe dont need collision detection, the corvettes last mast didnt has any already)
except the little ships, and the ones that already have rudder poles. (okay, maybe not poles, but straight wooden things, what u can use to pull, push, and make the ship turn.... <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="

or, if someone knows better the ship modelling, ( hehe, im beginner ) just start to add the wheels, yippee! To the models. And send some infos how can I help with the rest. So? What do you think?
!!!If maybe the modeller of that beautiful ship reads this: Nice work!!! I hope, U dont mind, about the wheel, or please, help to make all the models "wheeled". Im not experienced with texturing, so it can be a problem.
Dan the Lunatic Wolf, Captain of the 'Black Wolf' pirate corvette. (yea, too mutch wolves...)
"Dránnkk or sóber, I ken outsail any stinkin' englishmann!!! (-hic...-)" <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="


------------------------------------------------------------------------------------------------------------------------
The other thing, is CHARACTER modelling 3d! I finally made a ... Kind a mod.
Hes a character, and I have some minor problem with him. I used Inez's tool, to change the head, and after that ( after 2 days experimenting with file conversions, and several lock ups...... ) I realized, if I first make the gm raise hands, then convert into wrl with the tool, then modify it in max, to erase the holes by grabbing, moving vertexes, THEN I export it to 3ds, and open it with milkshape, and from milkshape i save it wrl again, and i open it with the tool, hit 'raise hands' to make the model right next to the skeleton, then hit unbind, then bind, and, yet, I simply rename the model to Blaze_NB.gm ( because i purchased it my last save ) and in the game I wear the blaze_nb outfit,
its.... works somehow.
WHy i made it so complicated: If i simply convert gm to wrl then open with max 7 and export back wrl, the wrl file becomes 500kb, and the gm becomes 244kb, and when i load it, it shuts down the game after 30 seconds of gameplay.... I tried EVERY type of settings, in the export and import... Wont work.
I did read all the infor for the tool, but they wont work, maybe because I use max 7?
and the only way to work, (somehow stick to the bones finally, show original texture, and dont shut down the game, and produce some model, whitch dont kills the game's atmosfere in the first sight) is above...
My problems: please, download my gm, and use it somehow, ( I regurally exchange poor blaze_nb then wear it... ) and make an officer use it, to see it from front: the jaw and the lower part of the earring are... sticked to the neck, so the guy show... Interesting characteristics, when turn his head.
The other problem: after I used the new outfit: when i try to save: I can, but after the save the save window remains, only without icons, i can f1 then escape and go back to the game, and my saved game work properly, i can load it.
Dan the Lunatic Wolf, Captain of the 'Black Wolf' pirate corvette. (yea, too mutch wolves...)
"Dránnkk or sóber, I ken outsail any stinkin' englishmann!!! (-hic...-)"