So a less streamlined hull with a heavy hulk, such as a ship in PoTC, would stop almost at once; while a ship with a more streamlined hull, such as a modern real-life sailing ship, would slow down gradually.
You would say so...
Wouldn't you?
Then why am I so confused?
Maybe it's because there's several factors that play with/against each other?
- Streamline of the hull
- Weight of the hull
- Wind drag of the superstructure, rigging and sails
Difficult to compare a galleon with a clipper, because not just the hull shape is different; but so is the weight.
I think, the heavier a ship (regardless of streamlining), the longer she'll take to change speed.
Which is why my own Atlantis is very forgiving to being mishandled in tacking.
She's almost twice the weight as certain similarly sized sailboats; so even if you mess up, you won't immediately be dead in the water.
And with the hull still shaped quite well and maximum speed a factor of waterline length, she isn't actually all that much slower as similarly sized sailboats.
My old Holland America LIne boss expected to sail circles around me... but the difference was FAR less than he thought it would be.
(He's got a sliiightly shorter but much more racerly-tailored sailboat almost right next to me in the marina.)