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Fixed Shipyard Interface Errors

A.H

Privateer
Also another issue.. when I'm @ blacksmith in pirate ports.. they can only fix one sword at a time, and I don't see the option in dialog: "I have a lot of blades for you....."

Is fixing multiple blades at a time only for Nation ports?

I see on error log "moneyforbuyenable"... could this be related to my blacksmith problem:

RUNTIME ERROR - file: seadogs.c; line: 724
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 724
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: interface\shipyard.c; line: 3614
function 'IsMoneyForBuyEnable' stack error
RUNTIME ERROR - file: interface\shipyard.c; line: 3614
function 'IsMoneyForBuyEnable' stack error

RUNTIME ERROR - file: seadogs.c; line: 724
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 724
Save - ARef to non existing attributes branch
 
Also another issue.. when I'm @ blacksmith in pirate ports.. they can only fix one sword at a time, and I don't see the option in dialog: "I have a lot of blades for you....."

Is fixing multiple blades at a time only for Nation ports?
That is indeed intentional. See here for details:
http://www.piratesahoy.net/threads/updates-to-blacksmiths.24355/page-4#post-497182

I see on error log "moneyforbuyenable"... could this be related to my blacksmith problem:
Nope, couldn't be related. Is that with the latest ZIP update?
Please provide a savegame for testing.

And I been awarded 0 acres of land? This a pirate's way of cheating each other :p
Pirate promotions intentionally do not give any land. Mainly because they have none to give. ;)
 
Alright I uploaded.. the one infront of blacksmith. For promotion save I'll have to wait till I get another promotion so I can save @ that instant

and yea it's a nice idea about blacksmith, thnks for clarifying
 

Attachments

  • FreePlay.rar
    1.7 MB · Views: 117
Alright I uploaded.. the one infront of blacksmith. For promotion save I'll have to wait till I get another promotion so I can save @ that instant
I specifically need a save for the shipyard problem. The others are "Not a Bug" or already fixed.
 
If you mean regarding the caliber issue.. I attached file where i'm @ shipyard; however I kept observing this matter and I think Hylie is right.. 12lb long guns are maximum, but 24 lbs carronade are possible.. so I will check later when I have a better ship if I can have 36 lber carronade when the ship's max calibers are 24lb max or something
 

Attachments

  • FreePlay.rar
    1.7 MB · Views: 122
If you mean regarding the caliber issue.. I attached file where i'm @ shipyard; however I kept observing this matter and I think Hylie is right.. 12lb long guns are maximum, but 24 lbs carronade are possible.. so I will check later when I have a better ship if I can have 36 lber carronade when the ship's max calibers are 24lb max or something
I meant the one I quoted when I asked for the savegame! :shock

That one:
I see on error log "moneyforbuyenable"... could this be related to my blacksmith problem:
RUNTIME ERROR - file: interface\shipyard.c; line: 3614
function 'IsMoneyForBuyEnable' stack error
RUNTIME ERROR - file: interface\shipyard.c; line: 3614
function 'IsMoneyForBuyEnable' stack error
 
Oh that.. I believe I deleted it a while ago..:eek: but I remember now what was issue to explain to you:


At shipyard guy.. I looked at the ships available, then when I click on them I get option "Buy this ship yes - no"

Even when I click no, I automatically get the ship.. so at one time my sloop of war was exchanged for a light fluyt even when I clicked "No" on the buy option.
And when I did the exact same thing to the sloop of war.. I got it back with 4lb long guns instead of the 24lb carronades that were installed before the ship was transferred on shipyard's buy menu.
However I can't remember exact whether I was deducted money for the ship that I forcibly purchased.
I will try to replicate this issue now and provide save game
 
The ship even get buyed when clicking no I noticed also.
will look at this more.
I can confirm this problem already existed before the updates.
the stack error I need to look into. probably a mistake somewhere.
 
Problem from the error log is found. Forgot to change one of the instances of the function.
Need to look more into the ship buying accedently
 
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