<!--quoteo(post=303901:date=Feb 28 2009, 05:02 PM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ Feb 28 2009, 05:02 PM) <a href="index.php?act=findpost&pid=303901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make a pirate mod for Fallout 3? <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="

" border="0" alt="24.gif" /> *A middle-aged guy in a piratey power armor with a metal leg, robotic eye, minigun, empty nuka-cola bottle and a red bandana on* Yarrr! <img src="style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid="

2" border="0" alt="pirate3.gif" /> Why's the Nuka-Cola gone? <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid="

" border="0" alt="8q.gif" /> Go get me a new one or I'll hole ya! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

" border="0" alt="whippa.gif" />
<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="

" border="0" alt="24.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
since you know the game
you already know about its mechanics so you already know <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
a fatman could be used to simulate a cannon - non nukular ammo - complete with ballistic trajectory
flintlocks could be made from any single shot rifle
wounding, sword/knife/stick/club fighting, voice acting
Effects of Rum/whiskey/Inca Salv easy to integrate into the game engine
Scripted events and quests
free downloadable GECK (mod creating tool) <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
yeppers
a complete overhaul of FO3 could be programmed into a pirate universe
The only real immersion problem would be removing the Pip-boy
(but some user interface would be needed)
BTW <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->official word from Bethesda<!--colorc--></span><!--/colorc-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->It AIN'T Piracy<!--colorc--></span><!--/colorc--> if you port <u>your own models</u> and quests into a Bethesda Game
So any item that we've modeled for any project here can be ported - with author's permission. But any item that traces its origins to any other game cannot be ported
(Look-alike items <u>are</u> allowed!! if you've created the model from scratch - but DON'T just pluck it out and move it over then call it your own.)