<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->What PT boat game are you talking about?<!--QuoteEnd--></div><!--QuoteEEnd-->It is Akella's newest sea adventure game - A WW2 naval sim. Here's their official website - <a href="http://www.`pt-boats`.net/" target="_blank">http://www.`pt-boats`.net/</a> I saw this demoed at E3, and it looks awesome...
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Does it have the same wonderful ocean physics and graphics as the SD series?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes.
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Is it out yet?<!--QuoteEnd--></div><!--QuoteEEnd-->No... Akella has projected it will be released Q1, 2005.
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Also, please specify which mods you're talking about that allow the division of plunder.<!--QuoteEnd--></div><!--QuoteEEnd-->Build 11.0 is the newest, but this feature has been built into the Build for quite some time now. It is modeled after the Pirates! division of plunder.
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Do the crew stop demanding monthly payments?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes. They'll also get angry at you if there isn't enough "prey"... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Also, is there a mod that allows enemy ships to strike their colors after they reach x number of crew or ship damage?<!--QuoteEnd--></div><!--QuoteEEnd-->Not yet, but I think there are some modders looking at doing it up. Right now you still have to board a ship in order to get them to surrender. BUT sometimes they DO surrender right away (no fighting necessary). Whether they do this or not depends upon the morale of their crew and how many there are of them left, and the condition of their ship... So even if there is no physical "lowering of the colors" to surrender, they will surrender if the conditions are right. It's not the TRUE lowering of the colors surrender you want, but I do believe there are people currently looking at ways to implement this into PotC.
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Believe me I see your point about these games being fantasies, and therefore we should not expect `ultra-realism`. But I simply feel some rules must be followed.<!--QuoteEnd--></div><!--QuoteEEnd-->Oh I totally agree. I'm not (I keep saying this) a gamer, really. I don't like wasting my time - if I play a game, I want it to be a challenge and not just endless stabbing away at one key to kill something running around on the screen ahead of me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->Most serious fans of pirate games would want a lot more to satisfy them.<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, I agree again. My point was, there are those of us who do want those kinds of games, and then there are the others who would get seriously bored if it was one history lesson after another. The game developers have to strike a happy medium, or their bottom line will not be quite so satisfying after all their hard work...
<!--QuoteBegin-MarkQuinn+--><div class='quotetop'>QUOTE(MarkQuinn)</div><div class='quotemain'><!--QuoteEBegin-->This is why I get bent out of shape I guess when I read people saying they'll play SeaDogs when they want reality and Pirates! when they want fantasy. I feel it is the other way around. But that's just me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="

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" border="0" alt="rolleyes.gif" /> Yeh well what can ya do, there are a lot of 'em out there. We more `historically-minded` people just have to take it - because as I mentioned before, the game developers are looking at appealing to the masses... We're outnumbered... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
BUT... That makes PotC, being so easily modded (Thank you, Akella!), all the much better for us - because we CAN change things - make them more realistic...
When I stumbled upon this website, I was looking for a patch for a buggy game... What I found was an incredibly interesting bunch of people working on modifying PotC so that it would be better - more realistic - and more playable. I got intrigued first by the "skinning" or texturing (I am a graphics `artist-of`-sorts) - I could "repaint" a ship? COOL! So I tried that... THEN I got into something totally different - actually working on a side quest... Writing code, &tc... Turned out to be some fun, so I have stuck with it - and if you had asked me back in January if I'd be hacking into a game code to put in my own modifications, I'd have laughed out loud and shook my head in wonderment at such a silly idea.
But here I am... Despite the little headbanging smiley at the end of my sig (which is called "modding", LOL!), I do enjoy modding... It can be frustrating, but I do enjoy it. I wouldn't do this for many games simply because the subject matter does not interest me - but piracy I can dig... (I play a pirate at our regional Renaissance Pleasure Faire - we take our history seriously - even tho I am bending the rules a bit about a female pirate, ha!)
Believe me, we've all had the "historically correct" conversations about this game... I think a lot of what is incorrect in this game is due to the fact that the original Sea Dogs II was bought out by Disney and they asked that the game be made over into something that they could `tie-into` their PotC movie. This game was never meant to be in the "real" Caribbean... Also, it was supposed to be in a different time period, hence the different types of ships that are not really "period"...
This game is a mishmosh of a lot of different eras and there are SO MANY oddities that it is difficult to recognize any real continuity. Well, no wonder, since the original concept was scrapped and a completely different concept shoehorned into the existing structure. The modders here and at other PotC fansites have banded together to make PotC into Sea Dogs II (what it was supposed to be, what everyone was waiting for) themselves - they dug into the code and "woke up" parts of this game that had been suppressed by Disney - fixed or finished up quests so that they were not dead ends - and a whole host of other things... This makes the game so much better! Believe me, Build 11 is the best way to go.
Oh I am rambling as usual... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="

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I am looking forward to Pirates! with as much anticipation as I am looking forward to Akella's "Sea Dogs II" (or whatever they are going to call it). I think both will be enjoyable. I see Pirates! as being (pardon the expression) painted with a big broader (and brighter!) brush as far as action and fantasy are concerned because I DID see it demoed at E3 - and it looks like it will be one hugely entertaining game - I think they are doing a great job with it, and I doubt anyone who plays it will be disappointed. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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