Crew certainly take healing potions from the weapons locker. I've no idea if they actually use the potions because the only way I can see what they're carrying is if they get killed and I loot them. If I left potions in the locker then the crewmember will be carrying one or two, which evidently didn't do him much good otherwise I wouldn't be looting him.
Ugh, that's a bit useless then.
I'm not sure if NPC characters are set up to use potion type items at all. Officers do, that much I know, but how about any others?
If crew indeed doesn't use them, that would be good to change.
Just to be absolutely certain, can I assume that if you DON'T put any potions in your Weapons Locker, you also DO NOT loot them from your crew?
This to rule out the possibility that they do use them, but some other code randomly gives them some potions again to "give you something to loot".
I know there is code similar to that somewhere, but of course we would not want that to apply here.
I've never used stinkbombs during boarding actions and never found them particularly useful anywhere else, including the part of the "Assassin" storyline where you're specifically provided with them.
I think there were originally meant more for fun than for anything else.
It might be pretty nice to do some "citizen looting" with them because since the kills can't be traced to YOU, you wouldn't get a reputation hit for it, I think.
Do you have any thoughts on how to make them more useful? Would be nice if all the special content in the game does actually serve some purpose.
I do give antidotes to my officers, and if an officer then gets bitten by a rabid monkey then his icon goes green, stays green for a while and eventually returns to normal as the poison wears off; meanwhile the antidote is still in the officer's inventory.
That does sound like pretty conclusive evidence. Thanks.
