Well, i've been thinking <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> and pondering <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> and reading up <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> and I think i've got some good suggestions for the next Build.
-Navy: Not Letter of Marque, an actual ability to land in a fort, talk to the the Fort Commander and join the Navy of a Nation. British, French, Portugese, Spanish, whatever. You'd get a new outfit befitting for your rank(Lieutenant, Post Captain, Warrant Officer, Midshipman, Commodore, ect) and HMS or the equivalent would be added in front of you ship's name.
-Muskets: I know we already have muskets in the Build but they need some tweaking. First of all, a Musket should be a primary weapon which acts as both sword and pistol. You also need to make a musket animation so that it doesn't look weird like it does in game at this time. When you attack normally, you stab with bayonet or bash with butt and when you hit the 'Fire Pistol' key you fire your musket. That's how a musket should work
-Regiments: Similar to the Navy system, there should be an army barracks in every town where you can purchase commmands for soldier regiments, arm them with swords, muskets, grenades ect, name them and give them commanders. It could work on a system similar to the ship system, I think, with you being able to preside over four regiments of infantry. With regiments and ships you could be able to launch a coordinated land-sea assault on a enemy fort.
-Fort Command: When you capture an enemy fort, you should really capture it. Claim it for your nation and then become Governor of it. Being able to add buildings, fortifications, ect to your colony. Being able to assign a garrison, like say, If I capture Douwesen for the British, I could assign two regiments of infantry, 1 battleship and two frigates to guard my colony whilst i'm out on my errands
And that's all... for now.

-Navy: Not Letter of Marque, an actual ability to land in a fort, talk to the the Fort Commander and join the Navy of a Nation. British, French, Portugese, Spanish, whatever. You'd get a new outfit befitting for your rank(Lieutenant, Post Captain, Warrant Officer, Midshipman, Commodore, ect) and HMS or the equivalent would be added in front of you ship's name.
-Muskets: I know we already have muskets in the Build but they need some tweaking. First of all, a Musket should be a primary weapon which acts as both sword and pistol. You also need to make a musket animation so that it doesn't look weird like it does in game at this time. When you attack normally, you stab with bayonet or bash with butt and when you hit the 'Fire Pistol' key you fire your musket. That's how a musket should work
-Regiments: Similar to the Navy system, there should be an army barracks in every town where you can purchase commmands for soldier regiments, arm them with swords, muskets, grenades ect, name them and give them commanders. It could work on a system similar to the ship system, I think, with you being able to preside over four regiments of infantry. With regiments and ships you could be able to launch a coordinated land-sea assault on a enemy fort.
-Fort Command: When you capture an enemy fort, you should really capture it. Claim it for your nation and then become Governor of it. Being able to add buildings, fortifications, ect to your colony. Being able to assign a garrison, like say, If I capture Douwesen for the British, I could assign two regiments of infantry, 1 battleship and two frigates to guard my colony whilst i'm out on my errands
And that's all... for now.