Lrv
Sailor Apprentice

I've been playing around lately trying to roleplay with Evil characters (Blackbeard, and Davy jones mostly) and I had a hard time geting my rep Low, my gameplay summed up:
Sailing to find ships of any nation, either sink them for no reason (well, XP and Fun, or just my cargo being at full capacity) or boarding, killing everyone on board and either capturing the ship for selling it later, or just plundering and sinking it
Sinking ships as far as I know is not giving me any kind of rep, since I'm always under the jolly rogers

"Cutting them down like pigs" dosn't look like its affecting my rep, I feel like it should be the main "evil path" choice, having the "let them go" and "leting them join you" for "good path", and maybe the capturing option for a neutral playthrough (if your goal is just to make profit and get the ransom, later you could always let them go to get good rep or

As a pirate, sinking a ship for no reason (no plunder) dosnt look like a normal thing, maybe if they shot first you could consider it defense, but a "good/neutral" pirate I think would just run away from an encounter if there is no profit/plunder intention, while an "evil" one may be sinking ships for the sake of it.
Maybe it could be diferent depending if you sink "war" type ships vs "trade" type, giving you bad rep for sinking without plundering, and killing all crew after/before plunder on "trade" type ships
But you could leave sinking without plundering a "war" type ship as Neutral (by naval combat) but still get Evil rep if you board and they surrender and you still choose to"cut them like pigs"
Another thing would be that when sinking a ship that is close, upon the sinking animation start and the cargo and enemy crew spawning in the water, the crew may spawn on top of your ship hence being automatically rescued and giving you good rep, this thing alone is kinda ruining my atempts at being an Evil pirate, since most of my naval battles end like that (close quarters just looks cooler

Last thing would be when doing the generic missions for pirate governors, upon completion you get +1 good rep, but then, if i'm not mistaken upon gaining a rank with the pirates you get -5 , no idea who is perceiving the reputation if the pirates giving me +1 rep for completing a task with them, or later the whole caribbean -5 as youre geting deeper in to Piracy, the latest makes more sense to me.
I'm asuming that the reputation system is how are you seen to the whole caribbean, not to your faction/crew only (mostly playing as a Pirate). I guess tecnically if you play as an English captain and sink/kill every French on sight, maybe (hypothetically) you should be seen as a Hero by your nation, but as a Terror by the French, I dont think that can be a thing in this game, but just a thought
Edit: If someone could point me to the files that manage the reputation system, that would be nice

Edit2: Another Issue I'm seeing a lot is the amount of ships you find carrying Gold, low tiers specially, since most of my playthroughs start in nevis, I sail alot to Puerto rico and Saint Martin, and a lot of the time you can find groups of up to 4 fisherman boats tier 6/7/8 carrying gold and silver, looks kinda silly and makes things way too easy, maybe is there a way to only allow carrying gold in fleets with "trade" type ships at least tier 5/4, with at least one or two "war" type ships tier 3 or 4 as escort
I dont know if this has any influence but I always play on sea dog difficulty
Apologies if my post is hard to read / bad worded or poorly constructed, Im learning english just by gaming and internet stuff, so posting is also an exercise for me,
Fair winds!
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