hi all !
i found that very few sounds for cannons.
we can change the sounds for different caliber,and in game we can recognize the sounds of each cannons` caliber.
in cannons_init.c find
makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS12]);
rCannon.type = CANNON_NAME_CULVERINE;
rCannon.name = "caliber12";
rCannon.picture = "cannons1";
rCannon.Sound = "cannon_fire";
rCannon.caliber = 12;
change "cannon_fire" to ex: "cul_12"
in file sound_alias.ini
write new stuff:
[cul_12]
prior = 120
minDistance = 15.0
ma
istance = 300.0
volume = 1.0
name = NEWCANNONS\your_sound_for_cul12.wav
name = NEWCANNONS\another_sound_for_cul12.wav
you can do this for other calibers to make cannon sounds different.
i found that very few sounds for cannons.
we can change the sounds for different caliber,and in game we can recognize the sounds of each cannons` caliber.
in cannons_init.c find
makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS12]);
rCannon.type = CANNON_NAME_CULVERINE;
rCannon.name = "caliber12";
rCannon.picture = "cannons1";
rCannon.Sound = "cannon_fire";
rCannon.caliber = 12;
change "cannon_fire" to ex: "cul_12"
in file sound_alias.ini
write new stuff:
[cul_12]
prior = 120
minDistance = 15.0
ma

volume = 1.0
name = NEWCANNONS\your_sound_for_cul12.wav
name = NEWCANNONS\another_sound_for_cul12.wav
you can do this for other calibers to make cannon sounds different.