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It's not AS dangerous at higher levels, but it's still dangerous. I no longer board ships until I've got their crew down to about what mine is. Taking on more than 2 enemies is suicide. I've come very close to being killed more times than I like to admit. By the time you're high level, you *should* be able to defend yourself against various ruffians. I think it's fairly well balanced with 10 HP per level.

Heck, I used to get killed frequently in Build 13 boarding 74 gun ships with my sloop. All my crewmen would die on every deck, leaving me to face a dozen 700 to 1000 HP enemies on my own. Turns out THEY had the overpowered toughness perk as well. I don't do stuff like that any more. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

And what is it with that really short girl with the eyepatch? I think that character has killed me more than any other. I'm scared of her now. Sort of like my wife, who is really short (4'11") and only has one eye. I'm scared of her, too. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
That does sound good. I suppose we should go to 10 HP per level then if that seems good.
So if the character vs. character fights are balanced now, how about the ship vs. ship battles and making money? Especially making money used to be way too easy.

We should remove a whole bunch of special-looking models from random encounters, including the towngirl-type pirate with the eye patch. I wouldn't mind seeing her as a pirate captain every now and then, but at the moment it seems like half the enemy pirate crew consists of <i>captains</i>. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

BTW: I once wrote some code so that only "Captain" characters should be used as captains of random ships. Reason being that I'm fed up with seeing completely random characters commanding huge ships. If you ARE captain of a huge ship, you should look like one too! This doesn't work as intended though, probably because lots of characters are assigned as "Captains", but shouldn't be. Or perhaps the code doesn't work at all. Has anybody ever seen navy officers commanding random English navy ships? If you have, that would imply that the code at least works and it's just the assignment that's messed up.
 
Ship battles are about the same as before, except for the "tuning" stuff. Some ships are harder to defeat, and from the looks of my compile logs, it's mostly because of that.

It's easy to make money... if you know how. My current character is sitting on about 10 million. The problem isn't that you make too much money, but that there isn't enough to do with it. I suggest paying shares and dividing the loot. This puts money in your personal wealth which increases your fame.

I don't mind seeing a pirate ship with a colorful crew. I expect them to be something more than the average character. If too many characters are assigned captain types, then remove some. There's only how many hundred characters to go through? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I only board pirate ships, so I don't know about English captains.

Hook
 
I don't mind a colourful pirate crew either. But there's a different between a colourful crew and a crew consisting of multiple captains. The second is a bit overkill. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
But it is a given that the character model assignments should be reworked for Build 14.
 
i don't know if it is a bug,but when you hissed the Jolly Roger, the flags never change,but when you are switsching to the map you get the message, that your old flags are hissed again.but when you switch back to the sailing mode,there are still the Jolly's and other ships behave like you have the jolly roger


Drakaisyl
 
I do know that the Jolly Roger isn't raised visibly when you do so; problem is that we cannot update flags in 3D sailing mode without reloading elsewhere. Unless Pirate_KK found a fix for that while working on the Different Flags mod. Quite confused though that the flag doesn't change back when the log message say it does. I think we should decide whether the flag should or shouldn't change back and then change to code so it makes sense. Next time it occurs, can you tell me the exact log message? I can use that to find the appropriate code.
 
If you tell me,where i can find that log file i will search it.otherwise i can make some screens when the message appears.
 
The log message appears on the screen, right? Just remember it (exactly) and re-type it or make a screenshot. If I know the exact text, I can search my PROGRAM folder for where it occurs and so find the code that should be changed.
 
the flag supposedly changing back when you go to the world map is most useful, if it works. strangely enough, i think it did work when i used it in build 13 with the directsail mod, though that may be unrelated.
 
With the DirectSail mod even? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<a href="http://img5.imageshack.us/my.php?image=engine2009031021441019.png" target="_blank">http://img5.imageshack.us/my.php?image=eng...31021441019.png</a>

<a href="http://img4.imageshack.us/my.php?image=engine2009031021441696.png" target="_blank">http://img4.imageshack.us/my.php?image=eng...31021441696.png</a>

<a href="http://img5.imageshack.us/my.php?image=engine2009031021442292.png" target="_blank">http://img5.imageshack.us/my.php?image=eng...31021442292.png</a>

<a href="http://img5.imageshack.us/my.php?image=engine2009031021442904.png" target="_blank">http://img5.imageshack.us/my.php?image=eng...31021442904.png</a>


here are your screens Pieter if you need something else just tell me <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Drakaisyl
 
no, i think it worked properly when i DID have the directsail mod, but i never tried it out when i didn't have directsail installed.
 
Found the code:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void Sea_MapEndFade()
{
    DelEventHandler("FaderEvent_EndFade", "Sea_MapEndFade");

    wdmCreateMap(SeaMapLoadX, SeaMapLoadZ, SeaMapLoadAY);

    // --> Hoist the flag code fix by Mad-h, fixed and moved to sea.c by ccc dec05
    ref rPlayer = GetMainCharacter();

// KK -->
    int cc;

    if(CheckAttribute(rPlayer,"franciarel"))    // checks if you just hoisted Jolly Roger
    {
        rPlayer.nation = rPlayer.orgnation;

        for(cc = 1; cc < 4; cc++)
        {
            int compIdx = GetCompanionIndex(GetMainCharacter(), cc); // added by MAXIMUS [checking, if you have a companions]
            if(compIdx < 0) continue; // added by MAXIMUS [checking, if you have a companions]
            if(GetRemovable(GetCharacter(GetCompanionIndex(rPlayer, cc))))
            {
                Characters[GetCompanionIndex(rPlayer, cc)].nation = rPlayer.nation;
            }
        } // NK so comps' nations update

        if (ENABLE_FLAGS == 0) {
            SetRMRelation(rPlayer, FRANCE, sti(rPlayer.franciarel));
            SetRMRelation(rPlayer, SPAIN, sti(rPlayer.spanyolrel));
            SetRMRelation(rPlayer, PORTUGAL, sti(rPlayer.portugalrel));
            SetRMRelation(rPlayer, HOLLAND, sti(rPlayer.hollandrel));
            SetRMRelation(rPlayer, ENGLAND, sti(rPlayer.angolrel));
            if(bUSAExists) SetRMRelation(rPlayer, AMERICA, sti(rPlayer.amerirel));
            SetRMRelation(rPlayer, PIRATE, sti(rPlayer.pirarel));

            UpdateRelations();
        } else {
            SetActualRMRelation(FRANCE, sti(rPlayer.franciarel));
            SetActualRMRelation(SPAIN, sti(rPlayer.spanyolrel));
            SetActualRMRelation(PORTUGAL, sti(rPlayer.portugalrel));
            SetActualRMRelation(HOLLAND, sti(rPlayer.hollandrel));
            SetActualRMRelation(ENGLAND, sti(rPlayer.angolrel));
            if(bUSAExists) SetActualRMRelation(AMERICA, sti(rPlayer.amerirel));
            SetActualRMRelation(PIRATE, sti(rPlayer.pirarel));

            HoistFlag(rPlayer.nation);
            SetRelationsForFlag(rPlayer.nation);
        }

        Trace("relations reset ");

        DeleteAttribute(rPlayer,"franciarel");    // so that rel resetting runs only once after flaghoisting    
        DeleteAttribute(rPlayer,"spanyolrel");
        DeleteAttribute(rPlayer,"portugalrel");
        DeleteAttribute(rPlayer,"hollandrel");
        DeleteAttribute(rPlayer,"angolrel");
        if(bUSAExists) DeleteAttribute(rPlayer,"amerirel");
        DeleteAttribute(rPlayer,"pirarel");

        rPlayer.orgnation = "traitor" // marker for recognizing feature

        Logit("You hide the Jolly Roger and hoist your former flag again");
    }
// <-- KK
    // <-- Hoist the flag code fix by Mad-h
}<!--c2--></div><!--ec2-->
I can't see why it's not working though. The HoistFlag and SetRelationsForFlag codes are in there and should be doing what the text suggests. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Can somebody else try this too and confirm it's not working? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
so... i tried it out with a new game (not Devlin Opera) and there it worked.Perhapes there is a conflict with this sl and it doesn't work in this.
 
That would be really weird though. Can you please try again in different storylines and see what you get? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
ok, i will try it <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
so...after all trys i can say,it works at every sl without any problems,exept the Devlin Opera. If you sail back to jamaica,you have to his the flag manually and it is not changed automatically.
 
Just at that one instance? Doesn't it work later in the storyline either or just at that point?
 
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