<!--quoteo(post=229774:date=Jan 1 2008, 01:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 1 2008, 01:29 PM) [snapback]229774[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=229558:date=Dec 31 2007, 10:20 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Dec 31 2007, 10:20 PM) [snapback]229558[/snapback]</div><div class='quotemain'><!--quotec-->To be honest I don't know where to look either. I remember for certain that I have seen definition of time settings with several program files. I will do some reading in the ... new year... but It will take some time. <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> It won't help the crew hire interface issue though, in case the source of the bug is related.<!--QuoteEnd--></div><!--QuoteEEnd-->Crew interface thing being time-related? That would be MOST interesting. I would hardly be able to believe that. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

" border="0" alt="piratesing.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid="

" border="0" alt="buds.gif" /> ... this one being me right now on top of a great new year's party, I would't risk postulating anything... but I was either sober enough or just plain lucky to find through to what I vaguely remembered.
In the tavern dialogue the Crew hire option is available untill 22:00 hours
In the hirecrew interface ( of this very version I'm testing) new modding additions have related the time interval to <u>23

o hours</u>
I might be reading the files wrong ... I'm no coder, but besides one hours "twilight" there is definitely a time relation
Here is the compilation:
In a barkeep's dialogue see case
"crew hire":
if (makeint(environment.time) > 22.0 || makeint(environment.time) < 10.0)
{
dialog.snd = "Voice\CHWI\CHWI011";
Dialog.text = DLG_TEXT[64];
if (npchar.location == "Redmond_tavern")
{
link.l1 = DLG_TEXT[65];
link.l1.go = "room";
}
link.l2 = DLG_TEXT[66];
link.l2.go = "quest lines";
}
else
{
Diag.CurrentNode = Diag.TempNode;
NPChar.quest.meeting = NPC_Meeting;
DialogExit();
LaunchHireCrew();
}
break;
And then in the Program/Interface/Hirecrew file see following statement:
...
if(i>=q) return;*/
// NK 05-04-23 switch to towns[]
ref rTown = GetTownFromID(townName);
if( CheckAttribute(rTown,"crew.quantity") ) nCrewQuantity = sti(rTown.crew.quantity);
if( CheckAttribute(rTown,"crew.morale") ) nCrewMorale = sti(rTown.crew.morale);
// ccc Feb06 minimum crew for hire
// Changed by PB: The player is no longer forced to wait until the evening
current_date = environment.date.day + " " + environment.date.month;
if(!CheckAttribute(PChar, "lasthiredate")) PChar.lasthiredate = "";
int tmpLangFileID = LanguageOpenFile("interface_strings.txt");
if(nCrewQuantity < GetCharacterReputation(PChar) && PChar.lasthiredate != current_date) // PB: So that the number of crew is not increased the same day
{nCrewQuantity = 0.75 * GetCharacterReputation(PChar) + 0.5 * rand(GetCharacterReputation(PChar));} // PB: Add some randomness
/* PB: Commented out, because we now have a different way of preventing cheating
if(!CheckAttribute(PChar, "disable_hiring")) // PB: Fix a little bug in the tutorial
{
environment.time = 23.0; // to prevent cheating you can hire only once a day
Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"Mustering those drunken tars takes till nightfall..."));
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" />
I don't know, what do you make of it?
<img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> ... I am not able to use mail tranfer on the files... my other computer went brocken, so I temporarily don't have e-mail, otherways I would have been interested in testing somebody else's saves in the time period between 10 pm and 11 pm and see how the different features perform. Perhabs somebody else could do that ...
<img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="

" border="0" alt="doff.gif" />