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Standard Storyline - Nigel Blythe Sidequest

Talisman

Smuggler
Storm Modder
In build 14 Alpha 9.5 patch 4.

I have just tried to play the Nigel Blythe sidequest.

When you first meet Nigel Blythe & Artois Voisey at Nevis they are fighting.

On entering Pirate Settlement, Nevis , you are automatically walked towards them before Nigel speaks to you and control is returned to the player.

During this the screen is "Letterboxed" (black areas at the top & bottom).

If you choose Nigel Blythe then:-

1) the "letterbox" remains while you are on land or your ship deck and when you use the world map

2) you cannot enter any buildings, or parts of your ship, or go through gates into towns (except by using the fast Travel menu) locked padlocks appear at the top of the screen. :shock

3) cannot go from one part of the jungle to the next ( locked padlock appears) :shock

4) you cannot save the game (save button deactivated - not iluminated) :razz

I have sailed to Jamaica, Bonaire & Curacao with Nigel as an officer and it is the same on all of them. :modding


If you choose Artois Voysey everything works properly :onya

Error logs attached:
 
In build 14 Alpha 9.5 patch 4.

I have just tried to play the Nigel Blythe sidequest.

When you first meet Nigel Blythe & Artois Voisey at Nevis they are fighting.

On entering Pirate Settlement, Nevis , you are automatically walked towards them before Nigel speaks to you and control is returned to the player.

During this the screen is "Letterboxed" (black areas at the top & bottom).

If you choose Nigel Blythe then:-

1) the "letterbox" remains while you are on land or your ship deck and when you use the world map

2) you cannot enter any buildings, or parts of your ship, or go through gates into towns (except by using the fast Travel menu) locked padlocks appear at the top of the screen. :shock

3) cannot go from one part of the jungle to the next ( locked padlock appears) :shock

4) you cannot save the game (save button deactivated - not iluminated) :razz

I have sailed to Jamaica, Bonaire & Curacao with Nigel as an officer and it is the same on all of them. :modding


If you choose Artois Voysey everything works properly :onya

Error logs attached:

Please could you try this for me. Replace the file in Program\Console.c with the one iv attached. Iv added the line.

LAi_EnableReload();

This might work. Could you start a new game then go to Nevis and select Nigel and then when the screen is still letter boxed and the padlocks show press the F12 key and it might work.

View attachment console.c

Thanks

Captain Matt
 
Do you hire him straight away or say no and come back and if you do either can you try the other way? :?
 
Do you hire him straight away or say no and come back and if you do either can you try the other way? :?

Either way, you get the same problems. :shrug

Also if you leave the area completely (go to the port,or store using fast travel) you can't get back to the Pirate Settlement town centre as it is not on fast travel. so you can't talk to him again if you do that.
 
Please could you try this for me. Replace the file in Program\Console.c with the one iv attached. Iv added the line.

LAi_EnableReload();

This might work. Could you start a new game then go to Nevis and select Nigel and then when the screen is still letter boxed and the padlocks show press the F12 key and it might work.


Thanks

Captain Matt

Thanks for your help, :doff


Unfortunately - nothing changed - bug still there.



Checked choosing Artois instead of Nigel again.

Artois works ok :onya
 
I tested it and indeed noticed this too. Additionally, Artois didn't actually die.
He got one stroke from Nigel, his HP went to 0 and then he just kept standing there. :shock
 
It's been bugged in Alpha 9.5 Patch 3 too, but it worked in Alpha 9.5 Patch 2.
I also notice that the player walks up to Nigel and then runs the last part.
That never used to happen; it used to be walking all the way.
And the player wouldn't end up so close to Nigel either.
 
On second test, it happened sometimes in Alpha 9.5 Patch 2 too. It seems somewhat random.
The one thing that IS consistent though: If Artois dies, it works as it should.
 
:gday

I have just got Nigel to work. :woot :will :woot :will

If Nigel kills Artois (Artois HP goes to 0 and he drops down dead ) then everything ok - "letterbox" disappears, no padlocks you can use gates and doors etc.

If Nigel does not kill Artois ( Artois still standing, Still has some HP ) then the above bugs appear. :shrug

Took me several attempts before Nigel sucessfully killed Artois in the fight. :dance
 
I tried this and it does the exact same thing as before:
Code:
		case "killing_artois":
LAi_SetImmortal(characterFromID("Artois Voysey"), false);
LAi_SetImmortal(characterFromID("Nigel Blythe"), false);
LAi_SetActorType(pchar);
LAi_ActorTurnToCharacter(pchar, characterFromID("Nigel Blythe"));
LAi_ActorAnimation(CharacterFromID("Artois Voysey"), "afraid","", 10);
LAi_ActorAttack(CharacterFromID("Nigel Blythe"), CharacterFromID("Artois Voysey"), ""); // was "Artois_kill"
// PB -->
pchar.quest.Artois_kill.win_condition.l1 = "NPC_Death";
pchar.quest.Artois_kill.win_condition.l1.character = "Artois Voysey";
pchar.quest.Artois_kill.win_condition = "Artois_kill";
// PB <--
break;
HOW can the win_condition proceed BEFORE Artois is DEAD??? :shock
 
Ok try this ;)
Code:
case "killing_artois":
LAi_RemoveCheckMinHP(CharacterFromID("Artois Voysey")); // CTM
LAi_SetImmortal(characterFromID("Artois Voysey"), false);
LAi_SetImmortal(characterFromID("Nigel Blythe"), false);
LAi_SetActorType(pchar);
LAi_ActorTurnToCharacter(pchar, characterFromID("Nigel Blythe"));
LAi_ActorAnimation(CharacterFromID("Artois Voysey"), "afraid","", 10);
LAi_ActorAttack(CharacterFromID("Nigel Blythe"), CharacterFromID("Artois Voysey"), "Artois_kill");
break;
 
I've tested this and haven't yet observed it not working. I think it's good. :onya
 
Ok Here we go - Next problem :eek:k

Sorry for the hassle.

Have managed to get as far as arriving at Kralendijk Port on Bonaire. Kill Three Smugglers on jetty ( I have just sunk their ship, because of Nigel).

Ask Nigel what is going on ( tell him to go back to his ship ).

He just stands on the jetty and does nothing. :no

I go back to my ship and set sail.

On the F2 ship screen it shows 2 ships - Mine & Nigels.

The sailing screen shows me with 3 ships Mine and 2 Nigels. :?

One Nigel sails away with me, the other just sits in the port.

I can't get the quest book to update to tell me Nigel has stolen my ship and gone to Puerto Rico. ( quest book text 21 ). so the quest stops dead. :mm
 
Ok I think I know why he has two ships in the port scene ;)

Was he already a "companion" when you arrived at the port? (by this I mean a ships captain)

If so then in Nigel Blythe_dialog.c (located: PROGRAM/Storyline/Standard/DIALOGS)

outcomment (//) this line
Code:
SetCompanionIndex(Pchar, -1, GetCharacterIndex("Nigel Blythe"));

Also the line of code that makes the ship sailaway NEEDS to be changed anyway because of the new ship mod :modding
So change
Code:
if ((GetCharacterShipClass(CharacterFromID("Nigel Blythe")) < 5) && (GetCharacterShipClass(CharacterFromID("Nigel Blythe")) != -1))
to
Code:
if ((GetCharacterShipClass(CharacterFromID("Nigel Blythe")) < 7) && (GetCharacterShipClass(CharacterFromID("Nigel Blythe")) != -1))
 
Thanks for your help :doff

Tried with Nigel as just an officer, ( not captain of own ship ).

Then the Pirate /Smuggler ship you fight at Bonaire does not appear ( not generated on Land Ho ). :no

So I think Nigel is supposed to be (has to be) a captain of his own ship. :?
This would agree with Quest book text 16.

However there are no clues in the story, that Nigel should be a captain, and text 16 does not appear until you are already fighting the Pitate ship. :shrug

I am about to do the changes - I'll let you know what happens. :)
 
:doff :bow

Thanks for all your help.

Quest completed successfully.

Only small problem - when I arrive back at Bonaire to find the teasure, Nigel is still standing on the jetty - where he was after the smuggler fight. ( just standing there doing & saying nothing). :razz

It does not affect anything, he still appears on the beach for the final fight ok.
 
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