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Start New Game Choice Selection

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
In the Pre Build 13 pack, you can choose your character model and ship when starting a new game. The choice is limited though. So I think we should discuss the choices for a bit. At the moment they are:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define NEW_MODEL_1        "Blaze"
#define NEW_MODEL_2        "Depp"
#define NEW_MODEL_3        "9Ja"
#define NEW_MODEL_4        "50_Raoul"
#define NEW_MODEL_5        "50_Boss1"
#define NEW_MODEL_6        "33_Ronald"
#define NEW_MODEL_7        "Napitan"
#define NEW_MODEL_8        "Pirat9"
#define NEW_MODEL_9        "Devlin"
#define NEW_MODEL_10        "BeatriceA"
#define NEW_MODEL_11        "Beatrise"
#define NEW_MODEL_12        "Daniell1"

#define NEW_SHIP_1            "Lugger1"
#define NEW_SHIP_2            "Sloop1"
#define NEW_SHIP_3            "Galeoth1"
#define NEW_SHIP_4            "Yacht1"
#define NEW_SHIP_5            "Gunboat"
#define NEW_SHIP_6            "Tartane3"<!--c2--></div><!--ec2-->

I have chosen some other character models for myself
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define NEW_MODEL_1        "Blaze" // Nathaniel Hawk
#define NEW_MODEL_2        "Depp" // Jack Sparrow
#define NEW_MODEL_3        "will" // Will Turner
#define NEW_MODEL_4        "cnorrington" // James Norrington (The former commodore)
#define NEW_MODEL_5        "Devlin" // Blaze Devlin (AoP)
#define NEW_MODEL_6        "capnhook" // Captain Hook
#define NEW_MODEL_7        "Aubrey" // "Lucky" Jack Aubrey
#define NEW_MODEL_8        "33_TG5D"
#define NEW_MODEL_9        "9CATa" // Catalina the Pirate
#define NEW_MODEL_10        "9Ta" // Taegan Finch
#define NEW_MODEL_11        "50_Becka"
#define NEW_MODEL_12        "BeatriceA" // Beatrice Devlin (AoP)<!--c2--></div><!--ec2-->

I personally think that my choices contain more of the character models that the player might want to play.
Note: I would also suggest Wurmwoode as starting model.

As far as the ship models go: Perhaps we could also add the Bermuda Sloop and Lugger VML as starting ship choices. Unfortunately the Lugger VML doesn't have a proper walk file.

Anyway: Please give your views. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I would very much like to have the Bermuda sloop added.
 
But which ship should we repalce with the Bermuda Sloop? I would like to see her added as well. Somebody please check her statistics though; she's not supposed to be an uber-ship, but originally she was... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
One anal-retentive question, though:

If POTC is supposed to be a prequel of some kind to the first movie, then what's the deal with "former commodore Norrington"? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
You're not supposed to be able to play as Jack Sparrow anyway. Nor as Will Turner. Jack Sparrow isn't supposed to capture the Pearl on his own and Will Turner isn't supposed to go pirating before he meets Jack Sparrow either. And captain Hook and Jack Aubrey don't belong in the PotC universe at all. I just tried to select the models players would most likely want to play as.
 
ahoy there. I like your list alot... seems reasonable enough.

have you removed the two versions of that beatrice devlin chick??? i never understood why there were two versions of her... the only difference i could see was the picture...

but its cool that you included norrington and those others.
 
One was wearing a coat, the other was running with bare midriff <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Yea & she doesn't look as good with that coat on either, I prefer the bare midriff version...lol
 
I removed the bare midriff Beatrice Devlin skin from the startup game selection screen, because I don't find that skin in any way realistic. However, it'd be easy enough to put her back in if you want to play with that one instead of the other.
 
With some of the skins I have noticed (perhaps it was my imagination) that the swing animations for some of the female characters gave some extra distance when calculating a to-hit? Just wondering if it was just me... or if this is how it is...
 
<!--quoteo(post=160320:date=Sep 3 2006, 06:44 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 3 2006, 06:44 AM) [snapback]160320[/snapback]</div><div class='quotemain'><!--quotec-->
I removed the bare midriff Beatrice Devlin skin from the startup game selection screen, because I don't find that skin in any way realistic. However, it'd be easy enough to put her back in if you want to play with that one instead of the other.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter

I would ask, how easy is it for the players to change the line-up on their own.

Can they just change the model name entries in Buildsetting, or do entries in other files have to be changed as well?
 
<!--quoteo(post=160353:date=Sep 3 2006, 07:27 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 3 2006, 07:27 PM) [snapback]160353[/snapback]</div><div class='quotemain'><!--quotec-->
Can they just change the model name entries in Buildsetting, or do entries in other files have to be changed as well?
<!--QuoteEnd--></div><!--QuoteEEnd-->
You just need to edit the BuildSettings.h lines. If you want the big model picture to show up as well, you must also add a texture to RESOURCE\Textures\INTERFACES\BACKGROUND with the model's exact name though. But that is not required for it to work. So it's pretty easy.

I just want to make a good default selection for beginning players who don't want to edit BuildSettings just to change their starting model.
 
<!--quoteo(post=160442:date=Sep 4 2006, 04:44 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 4 2006, 04:44 AM) [snapback]160442[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=160353:date=Sep 3 2006, 07:27 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 3 2006, 07:27 PM) [snapback]160353[/snapback]</div><div class='quotemain'><!--quotec-->
Can they just change the model name entries in Buildsetting, or do entries in other files have to be changed as well?
<!--QuoteEnd--></div><!--QuoteEEnd-->
You just need to edit the BuildSettings.h lines. If you want the big model picture to show up as well, you must also add a texture to RESOURCE\Textures\INTERFACES\BACKGROUND with the model's exact name though. But that is not required for it to work. So it's pretty easy.
...<!--QuoteEnd--></div><!--QuoteEEnd-->

I see that those textures are not the regular character portraits already in game.
That is not very novice friendly.
Anyone wanting a different character will have to make a new portrait themselves.
 
They're not the same, no. But it isn't required to make these textures. If you don't, everything will work entirely properly, but you won't have the large character picture. It's nice to have that picture, but it doesn't really matter if isn't there.
 
<!--quoteo(post=160353:date=Sep 3 2006, 01:27 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 3 2006, 01:27 PM) [snapback]160353[/snapback]</div><div class='quotemain'><!--quotec-->
I would ask, how easy is it for the players to change the line-up on their own.<!--QuoteEnd--></div><!--QuoteEEnd-->


<!--coloro:#006600--><span style="color:#006600"><!--/coloro-->NOT VERY! I tried to change the settings THEN posted here (another thread). My game does nothing but CTD. It does not show any ship from which to choose from for the beginning of the game. I changed the starting ships -- then thought I'd changed them back to the "orginial" (got those from a post by ???? sorry can't remember) which were: Tartane: class 7 Lugger: class 6 Galeoth: class 5 Sloop: class 5 Xebec: class 4 and Schooner: class 4. Now when it shows the Tartane class 7 (as an example) in the buildsettings how do I "write" that? Tartane or Tartane7? Does it matter if you use all capitols? <!--colorc--></span><!--/colorc-->
 
<!--coloro:#006600--><span style="color:#006600"><!--/coloro--><!--quoteo(post=160353:date=Sep 3 2006, 01:27 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 3 2006, 01:27 PM) [snapback]160353[/snapback]</div><div class='quotemain'><!--quotec-->

Can they just change the model name entries in Buildsetting, or do entries in other files have to be changed as well?<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=160320:date=Sep 3 2006, 06:44 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 3 2006, 06:44 AM) [snapback]160320[/snapback]</div><div class='quotemain'><!--quotec-->
You just need to edit the BuildSettings.h lines. If you want the big model picture to show up as well, you must also add a texture to RESOURCE\Textures\INTERFACES\BACKGROUND with the model's exact name though. But that is not required for it to work. So it's pretty easy.

I just want to make a good default selection for beginning players who don't want to edit BuildSettings just to change their starting model.<!--QuoteEnd--></div><!--QuoteEEnd-->

IMO....unless you post a big old <b>HOW TO </b> thread concerning the buildsettings you've got to make any changes minimal. As it is right now, changing items such as starting wealth etc are easy as can be. BUT when you get into wanting to change your boarding modules, the starting models etc it's get soooooooo confusing. I am not the brightest bulb in the house but I do somewhat understand the "basics" for changing buildsettings. I'm <i>way</i> over my head in the boarding/starting and ship starting models. No offense Pieter..it is easy for you, but unless there is a more detailed how to on editing the buildsettings then it's really that easy.

A perfect example is in your starting post...you show all of the starting character models that you begin with by "default". You then show how <b>you</b> change <b>your </b> buidsetting to go with what you want.
Great! But how am I to know that to change those starting models I need to type --- as an example ---
"Blaze" // Nathaniel Hawk. My first impression is that all I need to do is change "Blaze" to "Nathaniel Hawk"...not add the "//" marks as well. Does this make sense? This is where a how to would oh so be helpful.<u> <i><b> IMO</b>........... </i> </u>unless there is a better tutorial then you've got to keep the changes in the buildsetting to a minimum<!--colorc--></span><!--/colorc-->
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But which ship should we repalce with the Bermuda Sloop?<!--QuoteEnd--></div><!--QuoteEEnd-->

I would say the Tartne3 or the Galeoth could go.
 
I'd like to see the Bermuda Sloop (with minimised stats) as a starting ship for sure.

I'm thinking:

-Lugger
-Yacht
-Barque
-Gunboat
-Bermuda Sloop

I think Petros may also have a suitable addition (Ketch) to this starting ship list as well.

Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
To Eliza Turner:
I think I know what your problem with the starting settings is. You must not add the name of the ship or character as it appears in the game. You must add the name as it is <i>referred</i> to by the game's code. Otherwise the game won't know what to do and cause errors. The names for the ships can be found in ships_init.c. The default tartane is for example "Tartane3". If you add just "Tartane", the game will not know which Tartane to choose, because there are about 4 or 5 different versions.

As far as the character models go: you must use the actual model's filename there. For example: "blaze" is the "Nathaniel Hawk" skin. Also: Anything after the "//" marks has NO influence of the game whatsoever. This kind of text is called a "comment". It is frequently used by programmers to explain the function. In this case the "// Nathaniel Hawk" simply means to illustrate that the Blaze entry is the Nathaniel Hawk skin. Same for "depp" // Jack Sparrow. The modelname for Jack Sparrow is "depp.gm".

Shipnames can be found in PROGRAM\SHIPS\ships_init.c and RESOURCE\INI\TEXTS\ENGLISH\common.ini. Character models can be found in PROGRAM\MODELS\initModels.c and RESOURCE\MODELS\Characters.

I hope this explains it for a bit.

To Jack Davidson: That sounds quite good to me. I'll use those settings unless anyone has any objections.

To Petros: If you have a nice new ship to add as starting ship, that would be very nice to add as well. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=160677:date=Sep 6 2006, 12:25 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 6 2006, 12:25 PM) [snapback]160677[/snapback]</div><div class='quotemain'><!--quotec-->
To Eliza Turner:
I think I know what your problem with the starting settings is. You must not add the name of the ship or character as it appears in the game. You must add the name as it is <i>referred</i> to by the game's code. Otherwise the game won't know what to do and cause errors. The names for the ships can be found in ships_init.c. The default tartane is for example "Tartane3". If you add just "Tartane", the game will not know which Tartane to choose, because there are about 4 or 5 different versions.


<!--coloro:#006600--><span style="color:#006600"><!--/coloro-->*you see a light bulb go on!* Okay...now that makes sense. I will go to ships_init.c and look up the starting ships <i>OR</i> change some ships for my personal pleasure.<!--colorc--></span><!--/colorc-->

<!--quoteo(post=160677:date=Sep 6 2006, 12:25 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 6 2006, 12:25 PM) [snapback]160677[/snapback]</div><div class='quotemain'><!--quotec-->
As far as the character models go: you must use the actual model's filename there. For example: "blaze" is the "Nathaniel Hawk" skin. Also: Anything after the "//" marks has NO influence of the game whatsoever. This kind of text is called a "comment". It is frequently used by programmers to explain the function. In this case the "// Nathaniel Hawk" simply means to illustrate that the Blaze entry is the Nathaniel Hawk skin. Same for "depp" // Jack Sparrow. The modelname for Jack Sparrow is "depp.gm".

Shipnames can be found in PROGRAM\SHIPS\ships_init.c and RESOURCE\INI\TEXTS\ENGLISH\common.ini. Character models can be found in PROGRAM\MODELS\initModels.c and RESOURCE\MODELS\Characters.<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--coloro:#006600--><span style="color:#006600"><!--/coloro-->I had looked in the Resource\Models\Characters file. I thought I was copying the name exactly. I'll have to fix my starting ships first to see if the other changes took effect.<!--colorc--></span><!--/colorc-->

<!--quoteo(post=160677:date=Sep 6 2006, 12:25 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 6 2006, 12:25 PM) [snapback]160677[/snapback]</div><div class='quotemain'><!--quotec-->
I hope this explains it for a bit.<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--coloro:#006600--><span style="color:#006600"><!--/coloro-->It does: <b>THANK YOU!!!</b><!--colorc--></span><!--/colorc-->

<!--QuoteEnd--></div><!--QuoteEEnd-->
 
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