• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Starting with the Dutchman

Dracula1215

Landlubber
What file or code or whatever must I edit or tool with the make it so my starting ship is the Flying Dutchman?

Note: I am using Build 14 Alpha 6


Thank you in advance.
 
In your case it'd be easy: Open PROGRAM\InternalSettings.h and set one of the starting ship options to "FlyingDutchman". Please note that Alpha 6 by default does NOT have the most recent Flying Dutchman version included. To add it, install the <a href="http://pafiles.com/potc/FilmShips.zip" target="_blank">FilmShips</a> mod. After that you'll have the choice between "FlyingDutchman" (for Will's version) and "CursedDutchman" (for Davy's version).
 
<!--quoteo(post=217700:date=Oct 15 2007, 05:54 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 15 2007, 05:54 AM) [snapback]217700[/snapback]</div><div class='quotemain'><!--quotec-->In your case it'd be easy: Open PROGRAM\InternalSettings.h and set one of the starting ship options to "FlyingDutchman". Please note that Alpha 6 by default does NOT have the most recent Flying Dutchman version included. To add it, install the <a href="http://pafiles.com/potc/FilmShips.zip" target="_blank">FilmShips</a> mod. After that you'll have the choice between "FlyingDutchman" (for Will's version) and "CursedDutchman" (for Davy's version).<!--QuoteEnd--></div><!--QuoteEEnd-->


My thanks good sir.
 
Alright, so I just attempted said method. I downloaded and installed the FilmShips mod and I have added this line of text to the InternalSettings.h Ship Selection Option area:


#define NEW_SHIP_9 "FlyingDutchman"



Still, no ship available as a choice. I apologize for my coding ignorance, but I am not sure if that simple line is all that needs to be added. Any insight?
 
Not? It should work that way. What do you see in the Choose Character interface? The FlyingDutchman should now be there as a starting option. Unless... Please open PROGRAM\SHIPS\ships_init.c and check if "FlyingDutchman" is in there. If "FlyingDutchman" doesn't work, try "CursedDutchman".
 
<!--quoteo(post=217759:date=Oct 15 2007, 12:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 15 2007, 12:15 PM) [snapback]217759[/snapback]</div><div class='quotemain'><!--quotec-->Not? It should work that way. What do you see in the Choose Character interface? The FlyingDutchman should now be there as a starting option. Unless... Please open PROGRAM\SHIPS\ships_init.c and check if "FlyingDutchman" is in there. If "FlyingDutchman" doesn't work, try "CursedDutchman".<!--QuoteEnd--></div><!--QuoteEEnd-->


I figured it out. Instead of adding the extra line of code I just switched one of the existing set ships with the Dutchman (the Gunboat to be exact) and everything is working now. Out of curiosity, since that method worked, couldn't I set my own choices for ALL of the starting ships by just switching the preset ones? Would that potentially compromise my game's stability?

Also, while playing with the Dutchman I have noticed something: it has a little trouble turning. I will hold down the key in hopes of coming about and unleashing a broad side, but she keeps sailing straight as an arrow and then when she finally does start to turn it is in an uncontrollable circular motion. I don't understand why it would be doing that.
 
Ah! Good point. Yes, adding a new line won't work without also modifying PROGRAM\INTERFACES\choose_character.c. Replacing an existing line should work just fine. You can choose any ships for the starting selection and this will not cause the game to become more unstable. If you type in an unexisting name, the game will just ignore it and use the default instead. Other ships you might want to check out: "theBlackPearl" (Black Pearl film version), "WickedWench" (Black Pearl before she became black), "Amsterdam" (beautiful Dutch East Indiaman), "Surprise" (HMS Surprise from the Master and Commander film) and anything made by Petros (see ships_init.c).
 
<!--quoteo(post=217762:date=Oct 15 2007, 01:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 15 2007, 01:07 PM) [snapback]217762[/snapback]</div><div class='quotemain'><!--quotec-->Ah! Good point. Yes, adding a new line won't work without also modifying PROGRAM\INTERFACES\choose_character.c. Replacing an existing line should work just fine. You can choose any ships for the starting selection and this will not cause the game to become more unstable. If you type in an unexisting name, the game will just ignore it and use the default instead. Other ships you might want to check out: "theBlackPearl" (Black Pearl film version), "WickedWench" (Black Pearl before she became black), "Amsterdam" (beautiful Dutch East Indiaman), "Surprise" (HMS Surprise from the Master and Commander film) and anything made by Petros (see ships_init.c).<!--QuoteEnd--></div><!--QuoteEEnd-->


Thanks for the help.
 
maybe the dutchman's just really heavy. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=217798:date=Oct 16 2007, 05:28 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Oct 16 2007, 05:28 AM) [snapback]217798[/snapback]</div><div class='quotemain'><!--quotec-->maybe the dutchman's just really heavy. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


My game might have just been screwing up then because everything seems to be fine now. Good point nonetheless.
 
well, i've been having that with soundtracks occasionally. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> sometimes it works, sometimes it doesn't. it usually fixes itself eventually, as in your case.
 
Back
Top