for now, i'm back to playing the stock game for a bit, and there's a few key things i've noticed:
1: the escape from oxbay. there have been quite a few complaints about the escape having gotten way harder than it was. this is because in the stock game, the fort didn't actually attack you. only the ships. nowadays the fort opens fire right away. this should be turned back somehow, possibly by assigning the portugese nationality to the fort at the point where you escape, since i suspect that the original coding has long been lost.
2: ship battles. originally, ships fled way too late. maybe at a realistic time, but it was impractical. in the mods, ships flee way too early. of course, i could adjust the point at which they flee in my particular game, but it really disturbs the balance in battle overall. i mean, there's like 4 hardly damaged ships running away from ONE while they are just about equal in power, if they don't have the upper hand already. it would make battles better if the point at which enemies flee would be somewhat lower, though not as low as the stock game. another result of this would be that you can't sell as many captured ships or goods as you can now, reducing income.
3: damaged ships. in the stock game, sometimes the enemy ships had some damage in one particular area, but they where usually intact. nowadays every single ship has damage in all areas, and although this makes some sense, you'd think the captains would take some better care of their ships. i mean, it's not like everyone gets shot at on every voyage as soon as they leave port. it would be better, in my opinion, if only part of the ships where somewhat damaged in all areas, but others would be intact. another side effect of the all-present damage is that ships flee sooner, like mentioned before.
4: cannons. not a region for improvement, mind you. i've noticed that cannons used to have shorter range as their size went up. this didn't make sense, but it was done for game balance. of course, the whole idea of a bigger ship was that it's a more powerful one, so balance is nowadays better.
5: damage. in the stock game, a single broadside meant you where pretty much dead, or at least in trouble. now you can just go tanking through a huge barrage of shot. i think that this happens because the ships used to use bombs as their standard ammunition. now only cannonballs are being used, you recieve less damage, thus making it way easier to capture bigger ships. i can literally board anything with anything, because there is such a low risk of being sunk. making the actual boarding fights harder is not the best solution, it's making cannonfire more dangerous, like it used to be. that would solve the problem of climbing up way too fast. there are several ways to tackle this: either permanently enabling bombs as the main ammo, or: increasing the damage of cannonballs. the latter wouldn't work since it would mean that they would be equal to bombs, which they shouldn't be. a third option would be lowering ship hp overall. i'm afraid, however, that this would make fort battles insanely tough to do. but it's not like they're hard enough anyway once you have a manowar or two. also, you currently never buy a ship, or at least i don't. doing what i suggested would make buying a better ship more neccesary, and would increase repair costs, thus at least partially solving a big part of the money problem. all in all, removing bombs as ship ammo greatly knackered balance, and should be compensated somehow.
if these changes would be implemented, it will have some other consequences. battles would be more dangerous. it might be a good idea if you would meet less convoys. however, most of these aren't hostile anyway, so it probably doesn't matter. it would just mean a bit more fleeing and a bit less 'hey, let's take on that flotilla with our little sloop!' <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />: .
the changes would generate a good deal less income. with crew salary being as astronomical as it is now, which was done to compensate for too much income, it should be lowered again to compensate for the decrease in income. of course, this would require some testing to see how much of a problem it would really create.
i have nothing on swordfights, unfortunately. the only thing is that you couldn't find any better swords than the dragon's tongue in the stock game, which meant that you where getting yourself killed all the time at level 10 because your blocks didn't do jack shit. which was annoying, to say the least. this problem was overcompensated for and then readjusted to a reasonable level, for as far as i can remember, so no problems there.
1: the escape from oxbay. there have been quite a few complaints about the escape having gotten way harder than it was. this is because in the stock game, the fort didn't actually attack you. only the ships. nowadays the fort opens fire right away. this should be turned back somehow, possibly by assigning the portugese nationality to the fort at the point where you escape, since i suspect that the original coding has long been lost.
2: ship battles. originally, ships fled way too late. maybe at a realistic time, but it was impractical. in the mods, ships flee way too early. of course, i could adjust the point at which they flee in my particular game, but it really disturbs the balance in battle overall. i mean, there's like 4 hardly damaged ships running away from ONE while they are just about equal in power, if they don't have the upper hand already. it would make battles better if the point at which enemies flee would be somewhat lower, though not as low as the stock game. another result of this would be that you can't sell as many captured ships or goods as you can now, reducing income.
3: damaged ships. in the stock game, sometimes the enemy ships had some damage in one particular area, but they where usually intact. nowadays every single ship has damage in all areas, and although this makes some sense, you'd think the captains would take some better care of their ships. i mean, it's not like everyone gets shot at on every voyage as soon as they leave port. it would be better, in my opinion, if only part of the ships where somewhat damaged in all areas, but others would be intact. another side effect of the all-present damage is that ships flee sooner, like mentioned before.
4: cannons. not a region for improvement, mind you. i've noticed that cannons used to have shorter range as their size went up. this didn't make sense, but it was done for game balance. of course, the whole idea of a bigger ship was that it's a more powerful one, so balance is nowadays better.
5: damage. in the stock game, a single broadside meant you where pretty much dead, or at least in trouble. now you can just go tanking through a huge barrage of shot. i think that this happens because the ships used to use bombs as their standard ammunition. now only cannonballs are being used, you recieve less damage, thus making it way easier to capture bigger ships. i can literally board anything with anything, because there is such a low risk of being sunk. making the actual boarding fights harder is not the best solution, it's making cannonfire more dangerous, like it used to be. that would solve the problem of climbing up way too fast. there are several ways to tackle this: either permanently enabling bombs as the main ammo, or: increasing the damage of cannonballs. the latter wouldn't work since it would mean that they would be equal to bombs, which they shouldn't be. a third option would be lowering ship hp overall. i'm afraid, however, that this would make fort battles insanely tough to do. but it's not like they're hard enough anyway once you have a manowar or two. also, you currently never buy a ship, or at least i don't. doing what i suggested would make buying a better ship more neccesary, and would increase repair costs, thus at least partially solving a big part of the money problem. all in all, removing bombs as ship ammo greatly knackered balance, and should be compensated somehow.
if these changes would be implemented, it will have some other consequences. battles would be more dangerous. it might be a good idea if you would meet less convoys. however, most of these aren't hostile anyway, so it probably doesn't matter. it would just mean a bit more fleeing and a bit less 'hey, let's take on that flotilla with our little sloop!' <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="

the changes would generate a good deal less income. with crew salary being as astronomical as it is now, which was done to compensate for too much income, it should be lowered again to compensate for the decrease in income. of course, this would require some testing to see how much of a problem it would really create.
i have nothing on swordfights, unfortunately. the only thing is that you couldn't find any better swords than the dragon's tongue in the stock game, which meant that you where getting yourself killed all the time at level 10 because your blocks didn't do jack shit. which was annoying, to say the least. this problem was overcompensated for and then readjusted to a reasonable level, for as far as i can remember, so no problems there.