A
Argos
Guest
I love this game and appreciate the work that has gone into modding it. So first off thanks.
But there are two things in the game that drive me nuts.
1. No ships ever "strike their colors" This was a common occurence in naval battles of the time period modeled here. I am so tired of closing to grappling distance in a 0.1 wind with a ship so incredibly crippled and crew-less that there is no hope but surrender. Some ships should simply strike colors at the sight of overwhelming odds with no possibility of escape. To add balance to this surrender, I would even suggest not letting me keep ships that surrender without a huge hit to my honor or don't let me keep them at all! It is preferable to chasing them for 20 minutes Beside if I want to keep it, I can always choose not to accept their surrender and then be forced to close to grapple distance. Even give them a battle bonus if they have offered surrender and I have refused.
2. Spinning ships. I am flabbergasted when a demasted ship continues to spin at the full speed of their maneuver rating when a mast has gone over the side. Taking a mast down not only eliminated speed but also any ability to maneuver as the mast was usually still connected to the ship with ropes. The ships should take a significant maneuver hit with each mast that goes down and if there are no masts, there should be ZERO movement other than wind drag or tide. But certainly no steerage!
Thanks for listening.
But there are two things in the game that drive me nuts.
1. No ships ever "strike their colors" This was a common occurence in naval battles of the time period modeled here. I am so tired of closing to grappling distance in a 0.1 wind with a ship so incredibly crippled and crew-less that there is no hope but surrender. Some ships should simply strike colors at the sight of overwhelming odds with no possibility of escape. To add balance to this surrender, I would even suggest not letting me keep ships that surrender without a huge hit to my honor or don't let me keep them at all! It is preferable to chasing them for 20 minutes Beside if I want to keep it, I can always choose not to accept their surrender and then be forced to close to grapple distance. Even give them a battle bonus if they have offered surrender and I have refused.
2. Spinning ships. I am flabbergasted when a demasted ship continues to spin at the full speed of their maneuver rating when a mast has gone over the side. Taking a mast down not only eliminated speed but also any ability to maneuver as the mast was usually still connected to the ship with ropes. The ships should take a significant maneuver hit with each mast that goes down and if there are no masts, there should be ZERO movement other than wind drag or tide. But certainly no steerage!
Thanks for listening.