That sounds goodSet weather attribute? This way you can also turn the water green. Razor made a maelstrom sequence that way.
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That sounds goodSet weather attribute? This way you can also turn the water green. Razor made a maelstrom sequence that way.
I love non-simple locations... Well, I love everything, that isn't simple. (My recolors of weapons, Cave_ship... The Dark One) ... Swamp-Wetty...Agree here, that is looking mighty fine, and a bit wet. And swampy.
i remember the movies' forest being far more dense.
That's not Dalma's place... That's only swamp.. Where it'll be use, that depends on those who will code it...A thought I had, based on this location not really resembling the Tia Dalma movie swamp.
That's one single tree... But good to hear someone notes it...otherwise, it's a good-looking location. the use of those overhanging trees was a good idea.
It would be so cool to have some variations on it.
I thot about that... As I (with Yo Ho Ho help, I hope) will make this base model as a 'SWAMP', I'll going to work on some modified versions of it... Making kinda different look swamps... (even thinking about town, placed on that swamp... )What if some of the islands would get a bit of a different atmopshere?
For example, make one of the islands more swampy, another with dense jungles, etc.?
If so, some more rocky island locations would be interesting too.
And maybe even some more developed ones, like the CoAS plantation we've added?
More variety in the generic locations would work wonders for the atmopshere of the game!
Will this be good enough for you?Be sure to have some versions with 3 ways out of it. And not just a pass through one end in other end out.