Some character models have no talking head model. And some are not so easy to fix with, like skeletons for ex.
In this example we are making a working head for the "mummy" model.
1 copy the mummy character model and rename it to "h_mummy". Move it to the HEAD folder.

2 check other head models in aniview to see the height of the face.

He should have the nose at y = 0.
3 sink the model with the TOOL.

Ok, but will this work, will the game take just the needed part or use the model from head to toes?
4 Test in game.

YES! but there are some disturbing black things here and there...
5 Make a new texture file and alpha channel away everything below the chest. This is how he'll look in aniview.

6 Test in game.

And yes that did it. If needed adjustments to size and position can be made with the TOOL.
I have so far also fixed a head for the "conquistador".

This means skeletons and other troublesome models now can be fixed for the prize of 1 extra texture file.
And don't forget to make a "h_mummy.ani" file as well. Use something close.
In this example we are making a working head for the "mummy" model.
1 copy the mummy character model and rename it to "h_mummy". Move it to the HEAD folder.

2 check other head models in aniview to see the height of the face.

He should have the nose at y = 0.
3 sink the model with the TOOL.

Ok, but will this work, will the game take just the needed part or use the model from head to toes?
4 Test in game.

YES! but there are some disturbing black things here and there...
5 Make a new texture file and alpha channel away everything below the chest. This is how he'll look in aniview.

6 Test in game.

And yes that did it. If needed adjustments to size and position can be made with the TOOL.
I have so far also fixed a head for the "conquistador".

This means skeletons and other troublesome models now can be fixed for the prize of 1 extra texture file.
And don't forget to make a "h_mummy.ani" file as well. Use something close.
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