All,
I was doing an in depth study of some of the game engine code last night and I have a a two point technical question for the staff and modders out there regarding the Storm Engine 2.8.
I cannot find a proper reference in any past posts and this has not seem to have been brought up regarding modern computer systems.
Ok, here is the skinny:
Does enabling the following functions in the engine.ini:
1) Hyperthreading = 1
2) EnableSSE = 1 (originally commented out)
result in ANY net performance increases?
Basic testing this on my high end game rig does not seem to really result in any major boosts, but I am still compiling results at various resolutions at fixed values for ant-aliasing and anisotropic filtering.
Was this a feature in the game engine that was never implemented during its time?
I can tell you that using a 4GB exe patch on the start.exe main executable (to increase the available RAM the game uses) does actually improve the game performance, however it introduces instability and potential for crashes for no apparent reason, which is not an improvement...
I was doing an in depth study of some of the game engine code last night and I have a a two point technical question for the staff and modders out there regarding the Storm Engine 2.8.
I cannot find a proper reference in any past posts and this has not seem to have been brought up regarding modern computer systems.
Ok, here is the skinny:
Does enabling the following functions in the engine.ini:
1) Hyperthreading = 1
2) EnableSSE = 1 (originally commented out)
result in ANY net performance increases?
Basic testing this on my high end game rig does not seem to really result in any major boosts, but I am still compiling results at various resolutions at fixed values for ant-aliasing and anisotropic filtering.
Was this a feature in the game engine that was never implemented during its time?
I can tell you that using a 4GB exe patch on the start.exe main executable (to increase the available RAM the game uses) does actually improve the game performance, however it introduces instability and potential for crashes for no apparent reason, which is not an improvement...
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