• New Horizons on Maelstrom
    Maelstrom New Horizons


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THATS IT I GIVE UP!

Right so far it all seems to be working, I updated to b 11 and then did the b 11 updates. I then went into the potchelper tool and set that up and when i went to click the localised version button as it is european version it came up with another exe program that copied things to different files in which standard potc uses them. I then modified and added just a few cannons started it up and wallah it works!
 
MARVELOUS!!! WTG! Make sure you add this to our list of items to be included in the new Build, Cornish! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Just tweakin the specs as the larger cannons were almost able to fire over the horizon.

After my research i have found that the larger the gun the further the shot travels. This would make sense as the gun is larger and so is the charge. This research has taken hours so I don't think I am wrong.

All I need to do now is dort out a way of making carronades.

Here is the list of cannons i have created.

Cannons.

3pdr
4pdr
6pdr
8pdr
9pdr
12pdr
16pdr
18pdr
24pdr
32pdr
36pdr
42pdr (The old 32 pdr, apparantly the forts and gun enplacements were rigged with 42 pdrs)

Long Guns (Culverines)these were a particualr type of cannon, around that of a 9pdr not a class of cannons this is a mistake upon the creaters of PoTC and I have managed to change the name of them)

3pdr (to be created)
4pdr (to be created)
6pdr (to be created)
8pdr (to be created)
16pdr (to be created)
18pdr (to be created)
24pdr (to be created)
32pdr (to be created)

All these need to be created yet and tested but these will only take a matter of 10 minutes each and and about 10 minutes of testing each. All in all should be ready for release in a day, I will need to be told how to use ftp thingy majigy or `e-mail` my files to who ever is collecting these things.

Cat if you would like I would be greatful of your assistance to find a way to create a third type of cannon, the carronades, as these long guns and just guns were the 3 types of cannons available. If at all possible maybe the construction of mortars maybe possible but only for specific ships as having 100pdr mortar for every gun port on ships maybe a slight over kill dontcha think? So perhaps get the barque and remove all of its cannon hardpoints bar one of the bow chasers move it aft to just infront of the mainmast and remodel a mortar in that place, centralise it then remove the foremast of the barque and add larger jibs and foresails to the main mast and it becomes a mortar ketch. Blow your enemy away with a few shots from extreme long range! hows about that imagine the damage caused by it to a fort! especially using a bomb for your mortar rather than a solid shot!
 
<!--`QuoteBegin-Cap`'n Cornish+--><div class='quotetop'>QUOTE(Cap'n Cornish)</div><div class='quotemain'><!--QuoteEBegin-->After my research i have found that the larger the gun the further the shot travels. This would make sense as the gun is larger and so is the charge.  This research has taken hours so I don't think I am wrong.[/quote]

that was put in in build 9 or 10, i think. in the unmodded game it was the opposite, bigger guns had shorter range.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->If at all possible maybe the construction of mortars maybe possible but only for specific ships as having 100pdr mortar for every gun port on ships maybe a slight over kill dontcha think?<!--QuoteEnd--></div><!--QuoteEEnd-->

but on forts... i have always thought that forts were too easy to beat.

i wish there was a way to have more that one gun type on a single ship/fort... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
btw have you managed to get them to appear with pictures on the `gun-buying` display?

you <i>could</i> go even further and add loads and loads of gun types - spanish cannons, english cannons, brand new cannons, old cannons... or we could change the whole way it works, like nathan's new ships mod, where every ship has its own stats based on its nation etc.
 
Have to change the way caliber is handled; right now it's an int, and if cannon's caliber <= this, can equip that cannon. You'd need more of a bitmask, to show which cannons are allowed.
 
Right nearly done testing everything just one prob, I can't get my manowars to use anything bigger than 32's and i've changed their max calibre appropriately??? any ideas?

And yes I've got them to come up with pictures the standard ones that is and their calibre!!!!

now to make the different type of cannons.

Nathan what do you mean about the way calibre is handled? I don't understand?
 
OK.
Right now, each ship has a single property, max caliber, and that determines what cannon the ship can mount in a very simple way.
I.e.
If cannon.caliber <= ship.maxcaliber, can mount cannon.

What you and Kieron are talking about is more complex, i.e. a Spanish ship might mount only Spanish guns, and some ships could mount heavy carronades than long guns, etc, so you would need a better way to see if a certain cannon can be loaded on a ship.

A bitmask is a compressed way of expressing true/false for a number of entries (since true/false can be represented as 1/0).
i.e. let's say you have eight cannon types (hah, a byte!).
A, B, C, D, E, F, G, H.
If the ship can mount none of them, we express it as
00000000
If the ship can mount C, F, and H, but no others, that's
00100101
and so forth.
So there is a 1:1 correspondence between the mask and an integer `1-255`.
The advantage to this is that it can be stored as an int, simply by converting the number from binary to decimal (though if we were _really_ programming, there'd be no need to convert).
You can use windows calc in scientific mode to convert between binary and decimal bases; so 00000000 is of course 0; and 00100101 is 37.
 
So how much work is involved in this, I assume each ship would need it? Do you know how to create a third type of cannon as well?
 
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