• New Horizons on Maelstrom
    Maelstrom New Horizons


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the flying dutchman

jesse1314

Sailor
Is there any crew upon the flying dutchman? I dont see any movement, and also I think that if there is a modder about, you should make the four cannons on the front of the ship, that would be awesome, also I think that the sails are a little to large? (might just be me)
 
Theres a bug with the ships we do, theres no crew (at least on MY ships..). I only do reskins, so I don't really know about that bug but when I do a reskin of a ship, there is always no crew...
 
You can have crew on any ships. However, some new ships don't have the proper walk file. SeaNorris made a proper walk file for the Flying Dutchman from the FilmShips mod that we'll be using for Will Turner's Dutchman in Build 14 Alpha 8. I'm going to keep Davy Jones' version deliberately crew-less to give it a more spooky/cursed look.
 
oh man, that's such a cool sig there. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
thanks <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
In Build 13 Final? By default there is no Fying Dutchman in Build 13 at all. There is the Build 13 compatible version of the FilmShips mod <a href="http://pafiles.com/potc/FilmShips_b13.zip" target="_blank">here</a>. After installing, you can set Will's Dutchman as starting ship by putting "FlyingDutchman" into PROGRAM\InternalSettings.h.
 
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