Now, the PM also works for me . That's weird, I don't understand why it didn't work two days ago :?
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you can get Maya 5.0 from our Downloads section here.
Sorry, I was wrong.For the steering wheel (not "rudder")
By "manipulate the model to view for free", do you mean how to move the camera around the ship?
Hold down the [Alt] key and use the left mouse button to rotate the camera; use the right mouse button to zoom in/out, and use the middle mouse button to move the camera's centre of rotation.
I hope that helps.
All imported models will need to have materials assigned to show their textures.You are now ready to import an OBJ file into the scene. Go to File->Import..., navigate to the file's location, and click 'Import'.
...
Continuing on from Step 1, select one of the components of the model in your scene.
On the right-hand side of the screen, you'll see some tabs appear. The one labelled '[object name]Shape' is open by default.
Under this tab, select the arrow next to 'Render Stats', and you'll see several tick boxes next to some attributes.
Imported OBJ files always begin with all render stats ticked except for 'Visible in Reflections', 'Visible in Refractions' and 'Opposite'.
As a general rule, you must ALWAYS, for EVERY component, tick EVERY box EXCEPT for 'Double Sided' and 'Opposite'.
[note: this doesn't include anything below the line under 'Opposite'; leave those unticked]
Now, you'll notice the model looks black again, and this time it's inside-out. Don't panic, this is supposed to happen!
With a component still selected, select 'Edit Polygons' at the top of the screen, and go to 'Normals -> Reverse'.
Then, go to 'Edit Polygons -> Normals' and select the box next to 'Set Vertex Normal'.
Make sure 'Lock Normals' is unticked and 'Unlock Normals' is ticked, then select 'Normalize Normal' and click 'Set Normal'.
You should now see the model displayed correctly, but in most cases the edges are jagged at this stage.
To fix this, go to 'Edit Polygons -> Normals' and click the box next to 'Soften/Harden'. Change the angle to 90 degrees, and click 'Soft/Hard'.
The model should now look much smoother than before.
[note1: if the model looks no different after the 'Soften/Harden' phase, then you probably need to merge the model's vertices.
Go to 'Edit Polygons -> Merge Vertices', and repeat 'Soften/Harden'.]
[note2: for both 'Set Vertex Normal' and 'Soften/Harden', the settings only need to be defined once. From then on, you can simply click the text button instead of the box next to it.]