woopypooky
Master Mariner
All of the above of course, duh! (U mean perfect ,right?)
Everything is important to me!
Why dun somebody make a pirate game consisting of `5-10` cds(10GB) so they can cramp everything into it? i'm willing to pay US300 for such a quality game.
Godlike 3D graphics that require `high-end` graphic cards to play(can even see the fish underwater), >1000 quests and adventures on land and seas, >1000 cutscene, >100 detailed variety of ships for me to toogle(zoom in out & 360 degree rotation), advance AI for my crews and opponents, fight malevolent storms at the sea, advance tactical and slower naval battles(last more than 10 minutes,1000 item for my character inventory,Treasure not juz gold but also include jewellery,
being able to choose which quest to deal with first without needing to follow the game plot.
`In-game` module editor.
Having lots of quest is important so i can play longer rather than finish a few quest and get bored due to repetitiveness juz like the sid meier pirates! game.
Everything is important to me!
Why dun somebody make a pirate game consisting of `5-10` cds(10GB) so they can cramp everything into it? i'm willing to pay US300 for such a quality game.
Godlike 3D graphics that require `high-end` graphic cards to play(can even see the fish underwater), >1000 quests and adventures on land and seas, >1000 cutscene, >100 detailed variety of ships for me to toogle(zoom in out & 360 degree rotation), advance AI for my crews and opponents, fight malevolent storms at the sea, advance tactical and slower naval battles(last more than 10 minutes,1000 item for my character inventory,Treasure not juz gold but also include jewellery,
being able to choose which quest to deal with first without needing to follow the game plot.
`In-game` module editor.
Having lots of quest is important so i can play longer rather than finish a few quest and get bored due to repetitiveness juz like the sid meier pirates! game.