I am busy sorting out the trouble of the poor Blacque family from Falaise de Fleur. Please note, that I use build 12 and currently can't download build 13 or 14 due to limited download capacity.
I noticed that when Nathaniel promises Rachel to have talk with Orable Caron about the bruise Caron gave her I kind of fall into a "quest hole". My quest book is updated and says Nathaniel is going to do something about Caron, but when I approach Caron I don't get the option to talk to him about it. The dialogue only goes on about whose "washtub" that ship (Nahthaniel's) is.
But if I take a detour to Redmond and talk to Marc (the lost brother) I get the opportunity to bring up the beating of Rachel when I land at Falaise de Fleur again. That seems rather contradictory as the quest book after the talk with Orable and the subsequent talk with Rachel goes "Maybe I should find out what happened to the 'Cleopatra'. Now where was that ship last known to be heading?"
I have already dipped my toes in the mod ocean and have looked at the commands concerning the "Rachel beaten by Orable"-dialoge in Orable Carons c-file. It says:
"iTest = iTest + 1;
if ((Characters[GetCharacterIndex("rachel Blacque")].quest.badguy == "1")&&(iTest < QUEST_COUNTER))"
And I believe that is why I have to talk to Marc before I can talk to Orable about his violence to Rachel.
ITest is set to 0 (zero) when I meet Orable the first time and it is 1 (one) when I approach Orable after the talk to Rachel. But where is quest_counter updated? And why must this comparison take place?
I think it's completely out of place that Nathaniel can't deal with Caron as soon as Nathaniel is informed of his violence and I want to change that. But I don't know what to do. Please help me to modify this myself.
I noticed that when Nathaniel promises Rachel to have talk with Orable Caron about the bruise Caron gave her I kind of fall into a "quest hole". My quest book is updated and says Nathaniel is going to do something about Caron, but when I approach Caron I don't get the option to talk to him about it. The dialogue only goes on about whose "washtub" that ship (Nahthaniel's) is.
But if I take a detour to Redmond and talk to Marc (the lost brother) I get the opportunity to bring up the beating of Rachel when I land at Falaise de Fleur again. That seems rather contradictory as the quest book after the talk with Orable and the subsequent talk with Rachel goes "Maybe I should find out what happened to the 'Cleopatra'. Now where was that ship last known to be heading?"
I have already dipped my toes in the mod ocean and have looked at the commands concerning the "Rachel beaten by Orable"-dialoge in Orable Carons c-file. It says:
"iTest = iTest + 1;
if ((Characters[GetCharacterIndex("rachel Blacque")].quest.badguy == "1")&&(iTest < QUEST_COUNTER))"
And I believe that is why I have to talk to Marc before I can talk to Orable about his violence to Rachel.
ITest is set to 0 (zero) when I meet Orable the first time and it is 1 (one) when I approach Orable after the talk to Rachel. But where is quest_counter updated? And why must this comparison take place?
I think it's completely out of place that Nathaniel can't deal with Caron as soon as Nathaniel is informed of his violence and I want to change that. But I don't know what to do. Please help me to modify this myself.