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Trig's general git shop

Open PROGRAM\console.c and below:
Code:
void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;
Add:
Code:
DeleteAttribute(pchar, "boardingmodels");
Load your savegame, press F12 and see if things are back to normal now.
 
Hello lads. :ahoy

Been a while. I've only recently had a chance to DL 2.3 and have a bit of a play with it. So far it's looking well nice, but I was kinda hoping to encounter some ships with the flags I made for ye in there...? --> Trig's general git shop
:pflag


Ahoy mates.

Excited to give the latest version a try.
(Pieter, on ModDB, ACWDevelopmentTeam was me asking about the map)

Any of my flags made it in yet, by any chance?
 
Ah, that was you, was it! Good to see you back in these waters then! :cheers

I know we changed some personal flags a while ago; might have been yours?
Otherwise, I'm not entire sure which flags you did...? :unsure
 


Got an error messages, I'm afraid:
Nothing Here
The file you're looking for has been deleted or moved.
I've got some code to allow more flag selections in each time period, but still have to adapt it for Beta 3. Nor sure when I'm going to manage that one. :facepalm

 
Weird, it's just a link to post #57 on the 3rd page of this thread.

Back then i got the impression it was looked favourably on the selection of countries/flags I proposed.
 
I was probably at sea when you posted it, so couldn't download it for months.
Anyway, I'm working on the new enhanced flag code these days, so hopefully we'll be able to put more of your work to good use next time round. :woot
 
Those files got grabbed, but the engine can not handle that many flags at a time. I have seen some of those flags but not all of them.
 
....but the engine can not handle that many flags at a time.
Not yet. That's one of the things Pirate_KK's code does: to allow you choice from ALL the flags.
So then we can add more. Just have to figure out how, but it'll not be impossible. :no
 
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