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Trying to port a CoAS character model to PoTC and having troubles.

Noriruru

Freebooter
Hey guys I'm trying to port the CoAS character model "BaynesDaughter_ab" over to PotC however the model always appears scrambled imgame. Does anyone know the particular init coding for this character model for PotC or is the CoAS character model to advanced for the PotC Engine?
 
Are you using PotC Build 14 Beta 1? It should work if you use the following code as part of your PROGRAM\Models\initModels.c entry:
Code:
		model.ani			=  "new_woman";
model.status		=  "C_III";
This should even make the sidestepping animation work.
 
I'm using Build 13 as I can't seem to get build 14 to run for me. Thanks for the code entries. I'll try those now.
 
What doesn't work? We need specifics if you want us to see if we can help. :yes
 
Well I'll start the game, select my story arc then hit start and the game crashes the game never starts
 
Did you follow the full installation instructions? Can you "Enable Error Logging"?
- Open "engine.ini" in your main game folder.
- Find the "debuginfo = 0" line and change it to "debuginfo = 1".
- Find the "runtimelog = 0" line and change it to "runtimelog = 1".
- Find the "tracefilesoff = 1" line and change it to "tracefilesoff = 0".
- Start the game and wait until the error occurs.
- Now find compile.log, system.log and the possible error.log in your main game folder.
- Post their contents here
It should look like this:
Code:
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 0
runtimelog = 1
 
Ok I'll try that thanks but first I'll have to reinstall first as I would love to actually use B14.
 
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