• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Tutorials

No, but you do get to drink with him on QC. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin--><!--`QuoteBegin-Rico`+--><div class='quotetop'>QUOTE(Rico)</div><div class='quotemain'><!--QuoteEBegin-->Looks fabulous, Catalina! Can you get him as officer? That'd be nice... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />[/quote]Armand is not a character who stays with the game, he escapes with Estrella at the end of the quest.

Vassal: PotC/RESOURCE/ANIMATIONS/HEADS[/quote]Thanks Cat but dunno how to make an .ani file can you teach me?
 
<b>Rico,</b> I MAY reserve the use of the Voodoo Queen - or I may release her as a ship to buy - I have not made that decision yet... I'm thinking that I need to make a cutscene at the end of the quest that shows the VQ sailing off with E and A standing on deck... ???

<b>Jason,</b> thanks... I like the way he turned out. I might also release a separate skin of my initial version of Armand - instead of the French captain model I used one of the mariner models (can't recall which but he had a bandana instead of the hat) and he came out rather nice (ended up reminding me of a friend, LOL!)... It would be a pity to just dump the skin as I think you all would enjoy using it...

<shrug> Might also make him an officer for hire... ???

<b>Vassal,</b> AFAIK, the ani files are very difficult and cannot be "hacked". What exactly do you want to do?
 
Well i make a new .ani file for my musketeer skin,well Nathan said if you use your skin without overwriting the other one i should make a new .ani file, can you help me?
 
Ah... What you need to do Vassal, is to find the .ani file that corresponds to the model you chose to `re-skin`. Then when you create your character profile you can use that file (even though it is not named the same as your character) as the .ani file for your character.
 
Ah, let me clarify a bit.

There are two animation files for heads.

The first is the AN file, which is binary and not ATM modifiable, and should neither be touched nor copied.
The second is the ANI file, which is plaintext and needs to be copied and renamed. The copy will still refer to the original AN file, which is what we want.

<b>Here's how you make a new reskin of a character:</b>
Find your original model, and the corresponding head model.
Copy the base model and rename it to something else, and then copy/rename the head model likewise. (corsair1_2.gm -> corsair1_7.gm, h_corsair1_2.gm -> h_corsair1_7.gm)
Copy the texture they point to and rename _that_ something else, but _use the same number of letters_.
`Hex-edit` the models to point to your new texture.
Edit your new texture (the actual reskinning part)
Open ResourceAnimationHeads
Find the ANI file of the model you used as a base and copy it.
Rename it to the same name as your new models (i.e. if your new models are corsair1_7.gm and h_corsair1_7.gm, rename the new ani file h_corsair1_7.ani)
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> DOH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />: I forgot that you DO need to rename or you won't get the right skin on the head! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />: I need to stop giving advice when I don't have the time to do it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />: <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Tnx Nathan <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Now i need a tutorial again , its about the "DIALOGS" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Well dunno how to make a new dialoge for my musketeer,the tutorial made by verruckt is so hard to understand <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_twisted.gif" style="vertical-align:middle" emoid=":twisted:" border="0" alt="icon_twisted.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> really hard to understand,any pirates out there can teach me how to make a new Dialog? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
The dialogs are difficult... Took me a long time and a lot of trial and error to learn - and they are heavily linked with quests_reaction.c, which you will have to learn to interpret as well...

For the dialogs, what you need is Scheffnow's Dialog Merge utility. It will merge the dialog.h files and the dialog.c files so you can edit them in the dialog.c file and they make sense. Having that tool helped me learn what to do with the dialogs - and now I actually find I can edit this stuff without having the files merged (which is amazing to me since I used to think they were gibberish!).

I don't have a link to it, but maybe you can find it elsewhere, try the LIB.
 
Well can you send me the tool through email? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
 
Maybe you can find Scheffnow and ask him about it - I don't have permission to share it publicly. He used to have a link up to download the utility but he took it down - I think because he's working on a new version.
 
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