One thing I know still needs some further work are the relations between the various AI groups.
Please post here all YOUR experiences with weird fights that shouldn't be happening.
Or the opposite: Instances where you reckon there SHOULD be a fight, but there isn't.
Here are some examples of my own:
1. Town guards do NOT protect the town citizens
2. Tortuga town: When one of the immortal always-fighting characters hits one of the town citizens, it turns into a free-for-all resulting in the death of all regular citizens and therefore free loot for the player
3. During a fight in the jungles of Hispaniola, apparently one of my officers accidentally hit a jungle tree placed there with the BuildingSet. Next thing I know, I'm at war with the "buildings" group. So that means that my officers will end up cutting down all trees they get close to. And I fear getting anywhere near a BuildingSet construction with a cannon.
4. Known issue: Nevis Pirate Settlement citizens hold a grudge for a LONG time
So what else is going on out there?
Please post here all YOUR experiences with weird fights that shouldn't be happening.
Or the opposite: Instances where you reckon there SHOULD be a fight, but there isn't.
Here are some examples of my own:
1. Town guards do NOT protect the town citizens
2. Tortuga town: When one of the immortal always-fighting characters hits one of the town citizens, it turns into a free-for-all resulting in the death of all regular citizens and therefore free loot for the player
3. During a fight in the jungles of Hispaniola, apparently one of my officers accidentally hit a jungle tree placed there with the BuildingSet. Next thing I know, I'm at war with the "buildings" group. So that means that my officers will end up cutting down all trees they get close to. And I fear getting anywhere near a BuildingSet construction with a cannon.
4. Known issue: Nevis Pirate Settlement citizens hold a grudge for a LONG time
So what else is going on out there?
