Sigh... All new installers. New install. Same result.
No Bartholomeu for me.
Got an error log this time.

Got an error log this time.
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case "surmaestra":
SetCurrentTime(24, 0);
locations[FindLocation("Santiago_outskirts")].disableencounters = 1;
Locations[FindLocation("Santiago_outskirts")].vcskip = true;
locations[FindLocation("Cuba_Jungle_04")].disableencounters = 1;
Locations[FindLocation("Cuba_Jungle_04")].vcskip = true;
ChangeCharacterAddressGroup(CharacterFromID("Roxanne Lalliere"), "Cuba_Shore_05", "goto", "locator10");
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_13";
LAi_ActorDialog(characterFromID("Roxanne Lalliere"), pchar, "", 2.0, 1.0);
break;
case "surplage":
pchar.quest.versrock.win_condition.l1 = "location";
pchar.quest.versrock.win_condition.l1.location = "Cuba_Jungle_04";
pchar.quest.versrock.win_condition = "aurocher";
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
LAi_SetImmortal(CharacterFromID("Roxanne Lalliere"), 1);
LAi_ActorFollowEverywhere(characterFromID("Roxanne Lalliere"), "", 60.0);
break;
case "aurocher":
pchar.quest.versentre.win_condition.l1 = "location";
pchar.quest.versentre.win_condition.l1.location = "Santiago_outskirts";
pchar.quest.versentre.win_condition = "attack";
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_14";
LAi_ActorDialog(characterFromID("Roxanne Lalliere"), pchar, "", 2.0, 1.0);
break;
case "attack":
locations[FindLocation("Santiago_outskirts")].reload.l3.disable = 1;
locations[FindLocation("Santiago_outskirts")].reload.l4.disable = 1;
locations[FindLocation("Santiago_outskirts")].reload.l5.disable = 1;
ChangeCharacterAddressGroup(CharacterFromID("Roxanne Lalliere"), "Santiago_outskirts", "officers", "reload1_1");
ChangeCharacterAddressGroup(CharacterFromID("Emilio Soares"), "Santiago_outskirts", "officers", "reload1_2");
ChangeCharacterAddressGroup(CharacterFromID("Pedro Rivera"), "Santiago_outskirts", "officers", "reload1_2");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa_16", "goto", "goto1");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREHOUSE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa2_16", "goto", "goto2");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREHOUSE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa3_16", "goto", "goto3");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREHOUSE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa4_16", "goto", "goto4");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREHOUSE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "soldier_spa5_16", "reload", "reload3");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
sld.dialog.filename = "Roxanne Lalliere_dialog.c";
sld.dialog.currentnode = "begin_26";
sld.id = "soldado";
LAi_SetActorType(characterfromID("soldado"));
LAi_ActorDialog(characterfromID("soldado"), PChar, "", 0.5, 10);
break;
case "debutbat":
LAi_SetOfficerType(characterFromID("Pedro Rivera"));
LAi_SetGuardianType(characterFromID("soldado"));
LAi_group_MoveCharacter(characterFromID("soldado"), "WAREHOUSE_SOLDIERS");
LAi_group_FightGroups("WAREHOUSE_SOLDIERS", LAI_GROUP_PLAYER, true);
LAi_group_SetCheck("WAREHOUSE_SOLDIERS", "finbat");
break;
case "finbat":
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_15";
LAi_ActorDialog(characterFromID("Roxanne Lalliere"), pchar, "", 2.0, 1.0);
LAi_SetActorType(characterFromID("Pedro Rivera"));
LAi_ActorFollowEverywhere(characterFromID("Pedro Rivera"), "", 60.0);
break;
case "finbat_2":
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
LAi_ActorFollowEverywhere(characterFromID("Roxanne Lalliere"), "", 60.0);
pchar.quest.versentreun.win_condition.l1 = "location";
pchar.quest.versentreun.win_condition.l1.location = "Santiago_warehouse_01";
pchar.quest.versentreun.win_condition = "attack2";
break;
case "attack2":
locations[FindLocation("Santiago_warehouse_01")].reload.l1.disable = 1;
LAi_SetOfficerType(characterFromID("Pedro Rivera"));
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa_16", "goto", "goto7");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREINSIDE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa2_16", "goto", "goto6");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREINSIDE_SOLDIERS");
LAi_group_FightGroups("WAREINSIDE_SOLDIERS", LAI_GROUP_PLAYER, true);
LAi_group_SetCheck("WAREINSIDE_SOLDIERS", "entrepot_1");
break;
case "entrepot_1":
locations[FindLocation("Santiago_warehouse_01")].reload.l1.disable = 0;
locations[FindLocation("Santiago_outskirts")].reload.l5.disable = 0;
pchar.quest.versentredeux.win_condition.l1 = "location";
pchar.quest.versentredeux.win_condition.l1.location = "Santiago_warehouse_02";
pchar.quest.versentredeux.win_condition = "attack3";
LAi_SetActorType(characterFromID("Pedro Rivera"));
LAi_ActorFollowEverywhere(characterFromID("Pedro Rivera"), "", 60.0);
break;
case "attack3":
ChangeCharacterAddressGroup(CharacterFromID("Roxanne Lalliere"), "Santiago_warehouse_02", "officers", "reload1_2");
LAi_SetOfficerType(characterFromID("Pedro Rivera"));
LAi_SetOfficerType(characterFromID("Roxanne Lalliere"));
locations[FindLocation("Santiago_warehouse_02")].reload.l1.disable = 1;
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa3_16", "goto", "goto18");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREINSIDES_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Soldier_spa4_16", "goto", "goto8");
GiveItem2Character(sld,"blade2");
EquipCharacterByItem(sld,"blade2");
LAi_SetHP(sld, 80.0, 80.0);
LAi_group_MoveCharacter(sld, "WAREINSIDES_SOLDIERS");
LAi_group_FightGroups("WAREINSIDES_SOLDIERS", LAI_GROUP_PLAYER, true);
LAi_group_SetCheck("WAREINSIDES_SOLDIERS", "entrepot_2");
break;
case "entrepot_2":
locations[FindLocation("Santiago_warehouse_02")].reload.l1.disable = 0;
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_16";
LAi_ActorDialog(characterFromID("Roxanne Lalliere"), pchar, "", 2.0, 1.0);
break;
case "allezdehors":
DoQuestReloadToLocation("Santiago_outskirts", "goto", "goto8", "");
ChangeCharacterAddressGroup(CharacterFromID("Roxanne Lalliere"), "Santiago_outskirts", "officers", "reload2_2");
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_17";
LAi_SetActorType(pchar);
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
LAi_ActorWaitDialog(CharacterFromID("Roxanne Lalliere"), Pchar);
LAi_ActorDialog(pchar, characterFromID("Roxanne Lalliere"), "", 10.0, 1.0);
break;
case "chercherivera":
LAi_ActorGoToLocator(PChar, "goto", "goto11", "riveraback", 10.0);
break;
case "riveraback":
LAi_ActorTurnByLocator( pchar, "goto", "goto11");
LAi_QuestDelay("riveraback_2", 1.0);
break;
case "riveraback_2":
LAi_SetPlayerType(pchar);
ChangeCharacterAddressGroup(CharacterFromID("Pedro Rivera"), "Santiago_outskirts", "reload", "reload2_back");
LAi_SetActorType(characterFromID("Pedro Rivera"));
Characters[GetCharacterIndex("Pedro Rivera")].dialog.currentnode = "begin_6";
LAi_ActorDialog(characterFromID("Pedro Rivera"), pchar, "", 2.0, 1.0);
break;
case "fuirsoldats":
LAi_SetActorType(pchar);
LAi_ActorGoToLocator(PChar, "goto", "goto10", "", 40.0);
LAi_ActorRunToLocation(characterFromID("Roxanne Lalliere"), "goto", "goto10", "none", "", "", "", 0.0);
LAi_ActorRunToLocation(characterFromID("Emilio Soares"), "goto", "goto10", "none", "", "", "", 0.0);
LAi_SetOfficerType(characterFromID("Pedro Rivera"));
LAi_QuestDelay("discusplage", 6.0);
break;
case "discusplage":
locations[FindLocation("Santiago_outskirts")].reload.l3.disable = 0;
locations[FindLocation("Cuba_Shore_05")].reload.l3.disable = 1;
DoQuestReloadToLocation("Cuba_Shore_05", "goto", "locator9", "");
ChangeCharacterAddressGroup(CharacterFromID("Roxanne Lalliere"), "Cuba_Shore_05", "goto", "locator7");
ChangeCharacterAddressGroup(CharacterFromID("Pedro Rivera"), "Cuba_Shore_05", "goto", "locator8");
ChangeCharacterAddressGroup(CharacterFromID("Emilio Soares"), "Cuba_Shore_05", "goto", "citizen09");
LAi_SetOfficerType(characterFromID("Emilio Soares"));
Characters[GetCharacterIndex("Roxanne Lalliere")].dialog.currentnode = "begin_18";
LAi_SetActorType(pchar);
LAi_SetActorType(characterFromID("Roxanne Lalliere"));
LAi_ActorWaitDialog(CharacterFromID("Roxanne Lalliere"), Pchar);
LAi_ActorDialog(pchar, characterFromID("Roxanne Lalliere"), "", 10.0, 1.0);
Oookay...
I have only used the console once 4-5 months ago. I have found it again, but where do I put these lines? On the bottom? I'm just an end user/lab rat not a coder.
// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();
void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;
// LAi_EnableReload();
pchar.quest.versentreun.win_condition.l1 = "location";
pchar.quest.versentreun.win_condition.l1.location = "Santiago_warehouse_01";
pchar.quest.versentreun.win_condition = "attack2";
// Give ship
// ------------------
// GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
// GiveShip2Character(pchar,"NL_Amsterdam","Amsterdam",-1,HOLLAND,true,true);
// GiveShip2Character(pchar,SHIP_CURSED,"Black Pearl",-1,PIRATE,true,true);
// GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true);
// GiveShip2Character(pchar,"FR_SteamFrigate","Jeanne d'Arc",-1,FRANCE,true,true);