I noticed this compile.log entry while fighting Indians at the Hispaniola Temple:
Rather strange, since "mineral4" used to be the "albatross", but I completely renamed that and it really DOESN'T exist anymore now.
But I found where they're still being generated in the game in PROGRAM\LandEncounters\LEnc_monsters.c:
That last line should be:
Not a big issue, but it might as well be corrected.
Also @Levis: This may be a clue to find where they are generated, assuming that these guys are indeed the ones that still trigger error.log entries about the Levelling system.
Code:
WARNING!!! Item id = mineral4 not implemented
But I found where they're still being generated in the game in PROGRAM\LandEncounters\LEnc_monsters.c:
Code:
case "mummy":
isSet = true;
chr.sex = "skeleton";
gunProb = 0.0; // Swindler 05-10-10: mummies don't have guns
LAi_NPC_Equip(chr, sti(chr.rank), true, false);
if(VC_MUMMY_NOMONEY) chr.money = 0; // NK
GiveItem2Character(chr, "indian"+ makeint(1 + rand(15)) ); // jun05 booty for stealing
GiveItem2Character(chr, "mineral"+ makeint(1 + rand(3)) ); // jun05 booty for stealing
break;
Code:
GiveItem2Character(chr, "mineral"+ makeint(1 + rand(2)) );
Not a big issue, but it might as well be corrected.

Also @Levis: This may be a clue to find where they are generated, assuming that these guys are indeed the ones that still trigger error.log entries about the Levelling system.