<!--QuoteBegin-Taurondin+--><div class='quotetop'>QUOTE(Taurondin)</div><div class='quotemain'><!--QuoteEBegin-->Greetings from a forum newbie, just a few weeks into the game and already tinkering away with the build11 megapatch...
<b>iamthejarha</b>, many thanks for putting this neat package together. I`d been using the first MM weathered ships patch containing about 6 textures which replaced the existing ones and I like the way this allows the new textures to coexist with the originals `in-game`, as well as adding several new ones. They`re absolutely beautiful, too <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid="

" border="0" alt="cheers.gif" />:
I did notice a couple of things which you might want to check out, though. The new Battleship looks a little strange <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I think what`s happened is that the skin was made for the Battleship1 model but the Battleship2 files have been used instead. To check this I removed your Battleship3_44 folder and made a new one starting with a copy of the Battleship1 folder - hex editing the battleship1.gm file to refer to the new "bortoutbattlshp44" texture and renaming all the gm files to have "3_44" replacing "1"
Amazingly, it all worked, and the battleship skin now fits like a glove (and looks superb) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="

" border="0" alt="biggrin.gif" />
I also spotted a texture called "bortoutflut44.tga.tx" in the download and realised it must be a Fleut skin I`d never seen before. After some head scratching I figured out how to set it up as a new ship the way you`ve done for the others. Again, I created a "Fleut3_44" folder based on a copy of Fleut1, hex edited Fleut1.gm to refer to "bortoutflut44" and renamed all the gm files as above.
I edited Ships_init.c to add the new Fleut, by copying and pasting the first `Fleut ENGLAND` section and changing the early naming entries. The final version looks like this -
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makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Fleut3_44";
refShip.All = "Fleut1_0";
refShip.SName = "Fleut3_44";
refShip.Walk = "Fleut1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(450);
refShip.Capacity = 2660;
refShip.CannonsQuantity = 20;
refShip.MaxCrew = 257;
refShip.MinCrew = 57;
refShip.SpeedRate = 10.5;
refShip.TurnRate = 36.75;
refShip.Price = 55000;
refShip.HP = 3000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_SCHOONER";
refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.6;
refShip.TurnDependWeight = 0.8;
refShip.CanEncounter = true;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 8; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 4.0;
---------------------------------------------------------------------------------------
Finally I added this line to RESOURCE/INI/TEXTS/English/common.ini -
string = Fleut3_44,"Fleut MM"
Phew! Anyway, I must have done something right as it all seems to work properly. I just bought one and took it for a spin, marvelling at the splendid paintwork for the first time <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />
To save you reinventing the wheel if you want to update the update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_wink.gif" /> I`ve posted a zip with the two ship model folders containing the reworked gm files
<a href="http://members.aol.com:/taurondin/Files/Shipfix.zip" target="_blank">> get it here <</a>
You`re very welcome to use them, but I don`t know how to create a PotC file to make the text changes in common.ini and ships_init.c
With this mod and Kieron`s recent national ship design icons patch (excellent!), my `ruff-tuff` captain is becoming a bit of a `ship spotter` lately -
"Hmm, think we`ll have to scuttle this bonnie green frigate we just captured, lads, `cos she`s Spanish `n slow. We`re only collecting Pirate built ships for this squadron..."
I`d rather like to see the various nations using the MM weathered skins in addition to the regular ones. I can see how much work is involved but at least from studying this patch I`ve worked out what`s required to do it.
Which all brings up the idea of having a Paintshop at the shipyard, like a Tailor`s mod for your fleet...<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, I really appreciate that! To be honest, I wasn't quite sure if there <i>was</i> a noticeable difference in the models between 1 and 2. With that in mind, I'll be sure to doublecheck and make sure I applied all the proper textures to their respective models. And yeah, I realized that I left the fleut out a couple of days ago, when I started working on a personal mod that breaks up all the ships to certain nations (brig1 is Spanish, brig2 is Dutch, something like that). I didn't even have it in my own files--I must've missed it when I was first extending MuddyMonkey77's original mod (which was the basis for my extension, so be sure to thank him!). You can thank Rafe Bligh for the textures themselves, as well--they're fantastic, I'm just happy to have them in my game.
Oh, every nation (including the Pirates) should have access to (and use!) the new ships. Without a specific "refShip.Nation = " attribute in Ships_init.c, the ships seem to be used randomly by every nation. I've seen quite a few of them around in my game, but it wouldn't be a bad idea to make separate entries of each ship for each particular nation, like the other ships in the file.
I'll get the EXE updated with your changes ASAP. I've been working on a couple of other things (the aforementioned reworking of ships entirely, for example), but I'll try to get it fixed tomorrow. Newbie or not, that's some nice work! Have a pint on me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" />