<!--QuoteBegin-Pieter Boelen+May 9 2005, 10:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 9 2005, 10:13 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Pieter: Uh, I'm sorry to say that a good portion of that I have to do myself, because the code for some of those is strewn all over (plus has already been changed again). So I'll work off the pre-fleet version of pre13 (which still had towns as arefs).<!--QuoteEnd--></div><!--QuoteEEnd-->
That's fine. If you do it, there's no chance of me messing up. I've been trying plenty of times. Kept doing stuff wrong. I just don't understand all the complicated coding changed you've been adding recently. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> <div align="right">[snapback]104613[/snapback]</div>
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Bwahaha, you think I do? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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But you've been doing yeoman work, no question about it, so don't feel bad on that score. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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<!--QuoteBegin-Pieter Boelen+May 9 2005, 10:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 9 2005, 10:13 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->The fixing of the kill pirate quest you're doing will be great, and also if you could gather up the resources that the above things use. You've already done that for the pre13 pack, but if you could then take out the new islands (and anything related to that) that should work fine as 12.2 (3?) resources.<!--QuoteEnd--></div><!--QuoteEEnd-->I suppose almost all of it is in my newest PotCMods.zip version. That one already doesn't have the islands in. But it doesn't have the new sound files (gun and cannon sounds, I think), because I hadn't implemented them.<div align="right">[snapback]104613[/snapback]</div>
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Ah, OK.
<!--QuoteBegin-Pieter Boelen+May 9 2005, 10:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 9 2005, 10:13 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Let's be very clear. Is there anything in POTCMods.zip that should _not_ be committed to the CVS as 12.3?
(Disarm I think we are agreed for now should be disabled, but anything -other- than that?)<!--QuoteEnd--></div><!--QuoteEEnd-->
Anything that requires a restart in one way or another, I'd say.
BTW: I completely removed any code that has to do with disarming in my most recent PotCMods.zip version. That mod is just causing so many troubles that I reckon it should never be implemented until a way has been thought of that would actually work.<div align="right">[snapback]104613[/snapback]</div>
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I didn't think it had that much trouble, simply that we'd default it to off?
<!--QuoteBegin-Pieter Boelen+May 9 2005, 10:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 9 2005, 10:13 AM)</div><div class='quotemain'><!--QuoteEBegin-->I'd really, really like to see boarder's weapons be put back into the weapon's locker when boarding is finished. (I'll just keep and keep asking for that one until somebody managed! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> )<div align="right">[snapback]104613[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Right. Sorry. That goes on my list _right_now_.
<!--QuoteBegin-Pieter Boelen+May 9 2005, 10:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 9 2005, 10:13 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Because if we're sure, I already have much of the pack committed (after a 12.2 branch); but if we do go this route for 12.2 (although I guess we're calling it 12.3 now?)--and I think we should--then there's actually not so much to commit.<!--QuoteEnd--></div><!--QuoteEEnd-->12.3? Oh... Woops. We were working on a 12.<b>2</b> update. Sorry. Mistake + Typo of mine. For all I know, it's just 12.<b>2</b>.<div align="right">[snapback]104613[/snapback]</div>
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Eh, doesn't matter to me, long as we all use the /same/ number. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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I think we can probably fairly count your modpack as 12.2, so 12.3's fine (or even 12.5, a more major release).