Hi all
I've installed again POTC, after a long time. I have found the Post Build 12 Mod fairly stable (only found some minor thing till now) and also I think that the realism has improved a lot since Build 12. Specially the cannons mod. Now the sea combat looks more realistic.
Anyway, I wanna to program a few, and I wonder what to improve next.
I would like to have your opinion, and ask for some clues
So far, these are my ideas:
- Improve the weather at sea:
<blockquote>Now the changes are too abrupt
Also, there aren't a "logic" in the wind changes
I'm thinking to make the changes smoother (¿?) maybe checking in smaller time increments, and limiting the amount of change in each one
Maybe even putting in some "rules" (as making sudden wind changes only near the shore, and making more likely winds from the shore at nights)
The ideal would be even having barometers....
Anybody can give me a clue about which files could be involved in wheather change?
</blockquote>
- Improve the sailing attitudes of differents ships:
<blockquote> IIRC, there are parameters for each ship about the response at several wind angles, and parameters as inertia.
I think it could be possible to tune the ships parameters to get a more realistic feeling, specially differences between a fore-and-aft rigging and a square rigging
</blockquote>
- Make the amount of load a parameter for velocity, inertia, and maneuverability
<blockquote>Associated to this, I could try to give info about the load when using spyglass. In real life, a captain could guess the load counting the number of strakes ("tracas" in Spanish) over or under the load line
</blockquote>
Well, thatatha, thaththa, that that that's all, folks
Waiting for your comments and clues.
Kblack
I've installed again POTC, after a long time. I have found the Post Build 12 Mod fairly stable (only found some minor thing till now) and also I think that the realism has improved a lot since Build 12. Specially the cannons mod. Now the sea combat looks more realistic.
Anyway, I wanna to program a few, and I wonder what to improve next.
I would like to have your opinion, and ask for some clues
So far, these are my ideas:
- Improve the weather at sea:
<blockquote>Now the changes are too abrupt
Also, there aren't a "logic" in the wind changes
I'm thinking to make the changes smoother (¿?) maybe checking in smaller time increments, and limiting the amount of change in each one
Maybe even putting in some "rules" (as making sudden wind changes only near the shore, and making more likely winds from the shore at nights)
The ideal would be even having barometers....
Anybody can give me a clue about which files could be involved in wheather change?
</blockquote>
- Improve the sailing attitudes of differents ships:
<blockquote> IIRC, there are parameters for each ship about the response at several wind angles, and parameters as inertia.
I think it could be possible to tune the ships parameters to get a more realistic feeling, specially differences between a fore-and-aft rigging and a square rigging
</blockquote>
- Make the amount of load a parameter for velocity, inertia, and maneuverability
<blockquote>Associated to this, I could try to give info about the load when using spyglass. In real life, a captain could guess the load counting the number of strakes ("tracas" in Spanish) over or under the load line
</blockquote>
Well, thatatha, thaththa, that that that's all, folks
Waiting for your comments and clues.
Kblack