Why are sailing games always set in the caribean, with the character always a pirate or at best a privateer? Why has no one made a game where you play an post-captain in the Royal Navy, or the other major powers? You could start out as a lutenant or commander, in command of a sloop, then get promoted to post-captain and command frigates and 74's, then become an admiral and command fleets, mabey even get some nice titles, like Earl St. Vincent or Viscount Nelson. There you could have some real sea battles between men-of-war, not these pathetic pirate skirmishes.
Someone mentioned Silent Hunter in another forum, and if you took that concept and inserited sailing ships, it would be great.
In an aside, the best ship in the game is called a man-of-war, but it should really be called a line-of-battle or ship-of-the-line, all fighting ships, from sloops to 74's are called man-of-war.
But back to the point, there should be an sailing game using the silent hunter formula, that implements all the vast dynamics that were in place in the 1700-1800's and made sea combat so interesting.
Someone mentioned Silent Hunter in another forum, and if you took that concept and inserited sailing ships, it would be great.
In an aside, the best ship in the game is called a man-of-war, but it should really be called a line-of-battle or ship-of-the-line, all fighting ships, from sloops to 74's are called man-of-war.
But back to the point, there should be an sailing game using the silent hunter formula, that implements all the vast dynamics that were in place in the 1700-1800's and made sea combat so interesting.