Josuviz
Landlubber
Hi, from spain. Well... Ive captured the flying dutchman, and all of you know what sails it use. But when I fixed it, in the shipyard, the sails had changed!... I was asking myself what could be the reason and ive found these lines in the ships_init file :
///////////////////////////////////////////////////////////////////////////
/// Flyingdutchman
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FLYINGDUTCHMAN]);
refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 5000;
refShip.CannonsQuantity = 60;
refShip.rcannon = 24;
refShip.lcannon = 24;
refShip.fcannon = 4;
refShip.bcannon = 8;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 13.0;
refShip.TurnRate = 45.0;
refShip.Price = 500000;
refShip.HP = 7500;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.1;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;
refship.Rocking.y = 0.5;
refship.Rocking.az = 0.035;
refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.35;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.4;
refship.WindAgainstSpeed = 3.8;//boal
refship.CabinType = "CabineFDM"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 4.0; refship.InertiaBrakingX = 3.5;
refship.InertiaAccelerationY = 3.0; refship.InertiaBrakingY = 2.5;
refship.InertiaAccelerationZ = 4.0; refship.InertiaBrakingZ = 3.5;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.8;
refShip.GeraldSails.rey_b2.vscale = 0.65;
refShip.GeraldSails.rey_b3.vscale = 0.55;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.25;
refship.Track1.LifeTime = 9.5;
refship.Track1.Width = "7.0, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 7.5;
refship.Track2.Width = "8.0, 10.0";
refship.Track2.Speed = "1.0, 2.0";
-----------
Coloured in red is the line where is saying the texture that must be used. But I cant understand why the shipyard changes it... and here is my question, How can I do to avoid this change? I want use the shipyard, of course, but use the same sails. Thx for your time, and sorry for grammatical mistakes,
. If you dont understand me, please ask me explain it better.
///////////////////////////////////////////////////////////////////////////
/// Flyingdutchman
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FLYINGDUTCHMAN]);
refShip.Name = "Flyingdutchman"; // ËÃ
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 5000;
refShip.CannonsQuantity = 60;
refShip.rcannon = 24;
refShip.lcannon = 24;
refShip.fcannon = 4;
refShip.bcannon = 8;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 13.0;
refShip.TurnRate = 45.0;
refShip.Price = 500000;
refShip.HP = 7500;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.1;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;
refship.Rocking.y = 0.5;
refship.Rocking.az = 0.035;
refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.35;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.4;
refship.WindAgainstSpeed = 3.8;//boal
refship.CabinType = "CabineFDM"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 4.0; refship.InertiaBrakingX = 3.5;
refship.InertiaAccelerationY = 3.0; refship.InertiaBrakingY = 2.5;
refship.InertiaAccelerationZ = 4.0; refship.InertiaBrakingZ = 3.5;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.8;
refShip.GeraldSails.rey_b2.vscale = 0.65;
refShip.GeraldSails.rey_b3.vscale = 0.55;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.25;
refship.Track1.LifeTime = 9.5;
refship.Track1.Width = "7.0, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 7.5;
refship.Track2.Width = "8.0, 10.0";
refship.Track2.Speed = "1.0, 2.0";
-----------
Coloured in red is the line where is saying the texture that must be used. But I cant understand why the shipyard changes it... and here is my question, How can I do to avoid this change? I want use the shipyard, of course, but use the same sails. Thx for your time, and sorry for grammatical mistakes,
