Rad
Privateer
I just started to play this new Build 13 full. For the first time I am trying to play as Beatrice. It seems to me that between some characters are some slight differences what about their movements concerns. Blaze seemed to me the fastest of all. I have chosen the swashbucklers difficulty but I am very often dead. But I think it´s good because the game will be well challenging. I chose Bermuda sloop as my first ship. I never used it yet in the past. It looks very fast and this is the most important in the beginning of the game. I think it´s too soon to talk about deeper impressions and experiences from playing yet. I hope you will write here yours in the course of your proceeding in game. <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
After several testing fights I have reverted to old character because these from AoP Beatrice and Blaze do sidesteps that are hindering in the course of fight and hero can dodge to the sides only with difficulties. The movement of original heroes - Nathaniel and company is quite better what about movement into sides concerns. The sidegliding on the ground is much better, practical and promt than classical sidesteps that Blaze and Beatrice do. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
I continue. When game starts the window with picture opens where is the headline Loading Community Build 13.....with ship and fort and below is Image by Captain Sir Henry Morgan. But I think this picture originates from Sea Dogs. So, I don´t know then. Wouldn´t be better to write nothing here what about author concerns?
The Buildsettings.h looks very well at the first glance and is quite clear. But I still don´t know one thing. When I use Auto_Aimed_Fire and option 1, can I use in that option manual aiming or do I have to swith to option 0?
Does option 1 adds automatic aming only or does simultaneously prevent from manual aiming? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
But it isn´t not important for me to much already because anyway I switched it into option 0 and started to play anew. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
After several testing fights I have reverted to old character because these from AoP Beatrice and Blaze do sidesteps that are hindering in the course of fight and hero can dodge to the sides only with difficulties. The movement of original heroes - Nathaniel and company is quite better what about movement into sides concerns. The sidegliding on the ground is much better, practical and promt than classical sidesteps that Blaze and Beatrice do. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

I continue. When game starts the window with picture opens where is the headline Loading Community Build 13.....with ship and fort and below is Image by Captain Sir Henry Morgan. But I think this picture originates from Sea Dogs. So, I don´t know then. Wouldn´t be better to write nothing here what about author concerns?
The Buildsettings.h looks very well at the first glance and is quite clear. But I still don´t know one thing. When I use Auto_Aimed_Fire and option 1, can I use in that option manual aiming or do I have to swith to option 0?
Does option 1 adds automatic aming only or does simultaneously prevent from manual aiming? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

But it isn´t not important for me to much already because anyway I switched it into option 0 and started to play anew. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
