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No I dont think so, Im almost sure that I did not.Did you ever get recognised under a false flag there?
DeleteAttribute(CharacterFromID("Redmond Commander"), "relation_to_pirates");
void CaptureColony(string TownName, int toNation)
{
int i, fn, nExp, iNation, townsize, troops;
ref PChar = GetMainCharacter();
ref chref;
bool tmpbool = toNation >= 0 || toNation < NATIONS_QUANTITY;
tmpbool = tmpbool || toNation == PERSONAL_NATION;
if (!tmpbool || !TownExist(TownName)) return;
iNation = GetTownNation(TownName);
townsize = GetTownSize(TownName);
troops = GetTownNumTroops(TownName);
UpdateRMRelation(PChar, iNation, makefloat(townsize+troops)/100.0);
string sLogTitle;
string sLogEntry;
if (toNation != PERSONAL_NATION) {
ChangeRMRelation(PChar, toNation, 10.0);
ResetForts(toNation); // PB: All forts are told of your exploits and therefore no longer hold a grudge
if(GetRMRelation(PChar, toNation) < REL_AMNESTY) SetRMRelation(PChar, toNation, REL_AMNESTY); // PB: Destination Nation to Turn Friendly
sLogTitle = "Captured " + FindTownName(TownName) + " for " + GetNationNameByType(toNation);
sLogEntry = "The " + GetNationDescByType(iNation) + " and their allies will not be happy about this. But " + GetNationNameByType(toNation) + " and their friends most certainly will be!";
}
Yep, I saw it. And I think I know why it is too.I have now taken Bonaire. But now the fort is firing at me again!
I dont earn anything by taking the forts, not now and not when I toke Port Royal.
Thats a mess going on. No error log this time.
As I said in the other thread, indeed there IS something weird with your savegame.but no promotions
ReceiveLetterOfMarque(PIRATE);
if (iNation != toNation) {
fn = GetTownNumForts(TownName);
for (i = 0; i < fn; i++) {
chref = GetTownFortCommander(TownName, i);
ResetCharacterMemory(chref); // PB
SetFortCharacterCaptured(chref, false);
DeleteAttribute(chref, "Fort.Cannons.Damaged");
chref.Fort.Mode = FORT_NORMAL;
chref.Fort.PlayerDamage = 0.0;
}
}
CaptureTownForNation(TownName, toNation);
Don't count on that unless we actually get it working! Anyway, the idea of that isn't to make it harder for the fort to recognise you in the first place, or even to remember you initially. It should only make a difference if, having annoyed the fort, you then leave, get rid of the ship they know, and return in something else, so they won't automatically know it's you.On second thought, now that @Grey Roger is adding your ship type as part of the recognition process, I don't think the "reset all forts" functionality is needed anymore.
I'm sure we will. Don't give up just yet.Don't count on that unless we actually get it working!
The ResetForts function I suggested earlier just calls the ResetCharacterMemory function for ALL the forts of that nation.Anyway, the idea of that isn't to make it harder for the fort to recognise you in the first place, or even to remember you initially. It should only make a difference if, having annoyed the fort, you then leave, get rid of the ship they know, and return in something else, so they won't automatically know it's you.