Francois du Toit
Landlubber
Hi
I am very disappointed I not be able to play the game in night scenes due to the settings in the game-code to render night scenes are too dark.
Its too dark I cannot play the game. I do play in full screen.
Gamers playingon a PC do not have night vision while playing a game as in the real world out there. The game reflection is not playable.
My workaround found (extreme settings but do work).
===========================================
in \Program\Locations\
locations_loader.c
Inside: bool LoadLocation(ref loc)
Change from :
if(res)
{
//ExecuteTechnique("amb_other");
nAmbient = amb_other;
}
Change to:
if(res)
{
//ExecuteTechnique("amb_other");
nAmbient = amb_other;
}
//extra:
nAmbient = amb_other;
/*****************************************************************/
in \Program\Locations\
locations_init.c
Change from "incasskynight" to "incasskyday"
//loc.models.night.lights.incas_sky = "incasskynight";
loc.models.night.lights.incas_sky = "incasskyday";
Change from "outside_night" to "outside_day"
//loc.models.night.lights.outside = "outside_night";
loc.models.night.lights.outside = "outside_day";
/*******************************************************************/
void LocationSetLights(ref loc)
lightPath = "models.day.lights";
/*******************************************************************/
The major change came from the following graphics card settings.
HD Graphics Card settings changed from defaults to the following extreme bright settings:
Brightness 48 / 100
Contrast 50 / 100
Hue 360 /360
Saturation 14 / 100
Regards
Francois du Toit
I am very disappointed I not be able to play the game in night scenes due to the settings in the game-code to render night scenes are too dark.
Its too dark I cannot play the game. I do play in full screen.
Gamers playingon a PC do not have night vision while playing a game as in the real world out there. The game reflection is not playable.
My workaround found (extreme settings but do work).
===========================================
in \Program\Locations\
locations_loader.c
Inside: bool LoadLocation(ref loc)
Change from :
if(res)
{
//ExecuteTechnique("amb_other");
nAmbient = amb_other;
}
Change to:
if(res)
{
//ExecuteTechnique("amb_other");
nAmbient = amb_other;
}
//extra:
nAmbient = amb_other;
/*****************************************************************/
in \Program\Locations\
locations_init.c
Change from "incasskynight" to "incasskyday"
//loc.models.night.lights.incas_sky = "incasskynight";
loc.models.night.lights.incas_sky = "incasskyday";
Change from "outside_night" to "outside_day"
//loc.models.night.lights.outside = "outside_night";
loc.models.night.lights.outside = "outside_day";
/*******************************************************************/
void LocationSetLights(ref loc)
lightPath = "models.day.lights";
/*******************************************************************/
The major change came from the following graphics card settings.
HD Graphics Card settings changed from defaults to the following extreme bright settings:
Brightness 48 / 100
Contrast 50 / 100
Hue 360 /360
Saturation 14 / 100
Regards
Francois du Toit