Hello to everyone!
I have a couple of questions on various things. Some may be bugs or just features I haven't yet understood.
Briefly, my experience on the game is small.. I played the stock version ages ago for a bit and now I am using the latest mod.
By the way, congratulations and thank you very much for it! Although, I don't remember everything that is changed or added from the stock version, it's obvious that it is a lot.
I understand that some of my questions may be answered, if that is the case, excuse me.
My gameplay so far is the Hawk's story in realistic difficulty and flying a personal flag all the time so far.
Onto my (many) questions!
The first ones are about officers:
1) I am still trying to understand their impact and use on the game. Some roles are pretty straightforward to me but others not. A table or something with the skills that each officer utilizes would come in handy.
2) Should I give to my navigator or a companion a spyglass, a compass, books and stuff like this, or it doesn't make any difference as opposed to swords etc?
3) I commanded my companion to attack a ship but when his cannonballs finished he stopped attacking even though he had plenty of grape and chains in his ship and was close enough to shoot. Bug or should I give them only cannonballs?
A note though; I don't think he was fully qualified to captain a ship because I got that message about it -that I ignored- when I placed him as a captain.
4) I am still confused with the chests mechanic... I get that I must have weapons, protective gear, medic stuff (potions too?) and ammo/powder in my cabin's chest in order to be used during boardings. But I found out that in the gunpowder chest there is also a lot of small arms ammo. I thought that only powder should be there for the cannons. Also when I interact with this chest, I get a message that my shore party is equipped which makes me wonder if I should add there bandages etc.
Also, should I fill the main chests of my other ships with weapons etc. too?
5) I usually find random items in the crew's chest. Does anything in there serve a purpose? Am I free to take them and leave these chests empty?
6) I am in possession of a clock that in its description says it is hanged in my cabin and originally put it in the chest. But I think it only works only if I had it on me and equipped, right?
7) When I am informed for my food and rum provisions in the case I own multiple ships, is this for all of them or only for my flagship? Should I carry the provisions in all of my ships (as I am doing for realism) or it doesn't make any difference?
8) When I am trying to smuggle, there are always coastguards ships on the meeting point 24 hours a day rendering any info about the patrols useless and me trying to exploit the game mechanics for not getting caught. Should I try to approach at a safe time from the land? This happened early in the game at Bonaire.
9) After successfully smuggling unnoticed, when I got to the tavern, an official proposed me to sell cheap some contraband left in exchange for favor. I didn't noticed any difference though but I am not 100% sure. Is it supposed to raise my standing with the nation or just my reputation?
10) My relations with France are Hostile and 2 pistols crossed appear in the relations tab. Yet, when I capture french ships that do attack me first (clearly as I am an enemy), I get a ship log entry of a NOT legitimate capture. So I need Letters of Marque even in this situation? If I don't have one, am I free to plunder and sink the ship? Am I, at least, free to just sink it with my cannons?
As a side note, I think there is a text bug here, because when I capture a ship and swap it immediately as my personal ship, the log entries are referring to my original ship. I got really impressed when I read that my newly captured ship's hull and sails were in excellent condition and its name was ''Sea Horse''!
11) I noticed that even though I have not built anything, there were 2 occasions that 2 NPCs treated me as their boss. A woodcutter and a workshop guy I think. In the second occasion I even got some sort of mutiny from the workers there with screaming etc. but nothing else happened (I think!) Bug? My only related actions with the buildings was to ask one officer about them, but I lacked resources anyway, so I didn't build something.
12) Personal wealth? Where is it used?
13) Is there a way to increase the fonts of the messages that appear on the top left? It's really a shame that I am using a lower resolution just for this. Also, is this possible for the cheap compass too on the lower left? I get that it's a cheap compass, but I can't even distinguish where North is, I didn't expect to point it where I most desire anyway!
That's it for now I guess... a lot of them for sure!
Thanks anyway!
I have a couple of questions on various things. Some may be bugs or just features I haven't yet understood.
Briefly, my experience on the game is small.. I played the stock version ages ago for a bit and now I am using the latest mod.
By the way, congratulations and thank you very much for it! Although, I don't remember everything that is changed or added from the stock version, it's obvious that it is a lot.
I understand that some of my questions may be answered, if that is the case, excuse me.
My gameplay so far is the Hawk's story in realistic difficulty and flying a personal flag all the time so far.
Onto my (many) questions!
The first ones are about officers:
1) I am still trying to understand their impact and use on the game. Some roles are pretty straightforward to me but others not. A table or something with the skills that each officer utilizes would come in handy.
2) Should I give to my navigator or a companion a spyglass, a compass, books and stuff like this, or it doesn't make any difference as opposed to swords etc?
3) I commanded my companion to attack a ship but when his cannonballs finished he stopped attacking even though he had plenty of grape and chains in his ship and was close enough to shoot. Bug or should I give them only cannonballs?
A note though; I don't think he was fully qualified to captain a ship because I got that message about it -that I ignored- when I placed him as a captain.
4) I am still confused with the chests mechanic... I get that I must have weapons, protective gear, medic stuff (potions too?) and ammo/powder in my cabin's chest in order to be used during boardings. But I found out that in the gunpowder chest there is also a lot of small arms ammo. I thought that only powder should be there for the cannons. Also when I interact with this chest, I get a message that my shore party is equipped which makes me wonder if I should add there bandages etc.
Also, should I fill the main chests of my other ships with weapons etc. too?
5) I usually find random items in the crew's chest. Does anything in there serve a purpose? Am I free to take them and leave these chests empty?
6) I am in possession of a clock that in its description says it is hanged in my cabin and originally put it in the chest. But I think it only works only if I had it on me and equipped, right?
7) When I am informed for my food and rum provisions in the case I own multiple ships, is this for all of them or only for my flagship? Should I carry the provisions in all of my ships (as I am doing for realism) or it doesn't make any difference?
8) When I am trying to smuggle, there are always coastguards ships on the meeting point 24 hours a day rendering any info about the patrols useless and me trying to exploit the game mechanics for not getting caught. Should I try to approach at a safe time from the land? This happened early in the game at Bonaire.
9) After successfully smuggling unnoticed, when I got to the tavern, an official proposed me to sell cheap some contraband left in exchange for favor. I didn't noticed any difference though but I am not 100% sure. Is it supposed to raise my standing with the nation or just my reputation?
10) My relations with France are Hostile and 2 pistols crossed appear in the relations tab. Yet, when I capture french ships that do attack me first (clearly as I am an enemy), I get a ship log entry of a NOT legitimate capture. So I need Letters of Marque even in this situation? If I don't have one, am I free to plunder and sink the ship? Am I, at least, free to just sink it with my cannons?
As a side note, I think there is a text bug here, because when I capture a ship and swap it immediately as my personal ship, the log entries are referring to my original ship. I got really impressed when I read that my newly captured ship's hull and sails were in excellent condition and its name was ''Sea Horse''!
11) I noticed that even though I have not built anything, there were 2 occasions that 2 NPCs treated me as their boss. A woodcutter and a workshop guy I think. In the second occasion I even got some sort of mutiny from the workers there with screaming etc. but nothing else happened (I think!) Bug? My only related actions with the buildings was to ask one officer about them, but I lacked resources anyway, so I didn't build something.
12) Personal wealth? Where is it used?
13) Is there a way to increase the fonts of the messages that appear on the top left? It's really a shame that I am using a lower resolution just for this. Also, is this possible for the cheap compass too on the lower left? I get that it's a cheap compass, but I can't even distinguish where North is, I didn't expect to point it where I most desire anyway!
That's it for now I guess... a lot of them for sure!
Thanks anyway!