• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Celtoi 937

  1. Celtoi 937

    Back to sea, and still filled with questions

    Ah. I see. I should've thought of that.... okay. Thanks for the speedy reply.
  2. Celtoi 937

    Back to sea, and still filled with questions

    Hey! So, I started a new game and took the Mings path rather than the Brock one, so now the teleport works. Afterwards I was able to continue with the storyline without issue (well, at least only with the issues that were due to my own stupidity. :kev ) Now I have a question. I've reached...
  3. Celtoi 937

    Back to sea, and still filled with questions

    Oh ok, I see now. That is a rather odd way to handle locations, and I agree that a normal location would probably be preferable. Maybe I missed something in-game, I'll take another look around. And Pieter, it wasn't the loading screen, those actually look really good. After the loading screen...
  4. Celtoi 937

    Back to sea, and still filled with questions

    I took a look around the quests_reaction.c file, and I think I found bits where it takes me to the wrong place. Once it gets to that point I was in the quest, is refers to "Muelle04_HouseInsideR6" Here's that first bit of the code case "Beckett_to_make_payment3"...
  5. Celtoi 937

    Back to sea, and still filled with questions

    So, after a lengthy hiatus from POTC, I recently stumbled back to sea. I see some more stuff has been happening since my last time here. I've installed up to Alpha 9.5 and I've noticed a lot of fixed stuff (and some new buggy stuff, but that's to be expected. :wink: ) Now, in the time I've...
  6. Celtoi 937

    How to setup gm_viewer tool

    Hey there, I have the same problem. I can see the model, but when I select the texture directory, the texture can't be seen.
  7. Celtoi 937

    Question only game

    is anyone else confused?
  8. Celtoi 937

    Retexturing a Character

    Right, I remember now. Thanks guys.
  9. Celtoi 937

    Retexturing a Character

    Now, I'd just gotten started working with textures before I left, and now that I'm back, I can't remember a darned thing. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I've acquired the TX converter, and converted the...
  10. Celtoi 937

    Crash at New Game load screen?

    I played sea dogs for quite awhile without any mods at all. It wasn't too bad actually. I have read about the modpack that was created for sea dogs, and it sounded pretty good. I never played it with the mod though.
  11. Celtoi 937

    Solved Cheatmode

    I've been out of the picture for awhile with some health problems, but I'm back up and at 'em, ready to have a look at what's new in the wonderful world of the build mod. I have a question in relation to the cheat mode in alpha 8 myself. I don't even have the cheatmode toggle in my...
  12. Celtoi 937

    help with boarding bug in build 14 alpha 7 plus

    Quite an annoying bug i must say.
  13. Celtoi 937

    Alpha 7 problems

    Well, no not in that sense, but if I was serving on a ship, and just happen to get stuck under the mast, people might find it to be a bit strange.
  14. Celtoi 937

    Alpha 7 problems

    Ah i see. yeah that makes sense. quite a strange place to end up though. Capn- "Prepare to board!" Crew- "But Cap'n we're stuck in the mast, what are we gonna do?" Capn- <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
  15. Celtoi 937

    Alpha 7 problems

    I just happen to have a thought, in regards to that annoying mast issue, could it be an issue in the collision data, you know that thing that makes it so you can't walk through stuff? Perhaps, for some reason there is a whole under the mast, and so people spawn there. Or maybe there is a problem...
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